Search found 330 matches
- 20 Jul 2011, 11:53
- Forum: Useful Old Stuff
- Topic: Taller, Slower, Larger!!
- Replies: 43
- Views: 20706
Re: Taller, Slower, Larger!!
I noticed that it would kill our server. I also noticed that if Ryan was working with Notch's source code (and not something disassembled), that Notch has some really horrible coding habits.
- 20 Jul 2011, 11:45
- Forum: Useful Old Stuff
- Topic: Temptations
- Replies: 16
- Views: 8648
Re: Temptations
Vallorn and I discovered that if you stand on top of the soulsand when you power it, and there's a one-block space between it and the ground, you'll fall in and suffocate. It's fun. yes it was :D if you want the explanation for why this works is in the Spoiler when you stand on Soulsand you sink sl...
- 14 Jul 2011, 15:32
- Forum: Useful Old Stuff
- Topic: Signs, leaving messages, and you
- Replies: 0
- Views: 2192
Signs, leaving messages, and you
When you create a sign, it is locked (by you) automatically. While you may expect that the block that it is attached to is also locked, it turns out that the surrounding blocks are locked as well. Why is this important? Well, when you're leaving a message for someone else, you can accidentally lock ...
- 13 Jul 2011, 13:16
- Forum: Useful Old Stuff
- Topic: Town naming
- Replies: 16
- Views: 8781
Re: Town naming
Water Spider's Lair
The Octopus
The Undersea
Although when I name stuff I typically take the ideas and then select syllables or sounds from them and make a new word.
(No, I did not name Tulonville.)
The Octopus
The Undersea
Although when I name stuff I typically take the ideas and then select syllables or sounds from them and make a new word.
(No, I did not name Tulonville.)
- 11 Jul 2011, 01:11
- Forum: Useful Old Stuff
- Topic: Portals
- Replies: 28
- Views: 14282
Re: Portals
I looked at some of the screenshots. Everything looks wonderful. But... some of them didn't seem functional - in the sense of being intuitive for someone (esp a new person overwhelmed by the grandeur of our hub and worlds) to figure out where to go through. Yep, here I go with that functionality is ...
- 11 Jul 2011, 00:53
- Forum: Useful Old Stuff
- Topic: Helping out new players.
- Replies: 6
- Views: 4915
Re: Helping out new players.
Regular players are more than welcome to help. They can see the help channel, the local channel, and the global channel (for those new players who move there quickly). In particular, I think the local channel is efficient for meeting with and guiding new players since the older player is nearby. Men...
- 10 Jul 2011, 15:08
- Forum: Useful Old Stuff
- Topic: New VIP Perk
- Replies: 21
- Views: 11387
Re: New VIP Perk
A wall of lava would be somewhat effective from people trespassing however! it wasnt... i accidently thought it was natural and built a house on it... :? dont ask its sorted and i thank wokka for not sealing me in the moon for 1000 years... ;) You know, I thought it was natural, too. Luckily, I'm n...
- 08 Jul 2011, 14:25
- Forum: Useful Old Stuff
- Topic: Slime Farm
- Replies: 14
- Views: 8145
Re: Slime Farm
I guess I got lucky.Aenir_bEPU wrote:http://www.minecraftwiki.net/wiki/Slimes#Slime_Spawning
There are specific chunks they spawn in.
- 08 Jul 2011, 13:48
- Forum: Useful Old Stuff
- Topic: Grammar and You
- Replies: 78
- Views: 37939
Re: Grammar and You
Actually, I could read that fine, too, Makkaal.
(But then I did have 3 years of German - way long ago - so it's the way I translated it.)
(But then I did have 3 years of German - way long ago - so it's the way I translated it.)
- 08 Jul 2011, 13:12
- Forum: Useful Old Stuff
- Topic: Slime Farm
- Replies: 14
- Views: 8145
Re: Slime Farm
Hmm... They don't just spawn in open space near bedrock? Cuz I have no problem finding them in my mine. then there is enough space for them. and why mine at those depths? Uh, cuz I found resources - like iron and diamonds and gold. I also have pools of lava attractively arranged next to my sugarcan...
- 08 Jul 2011, 11:43
- Forum: Useful Old Stuff
- Topic: Slime Farm
- Replies: 14
- Views: 8145
Re: Slime Farm
Hmm... They don't just spawn in open space near bedrock?
Cuz I have no problem finding them in my mine.
Cuz I have no problem finding them in my mine.
- 06 Jul 2011, 15:45
- Forum: Archived Towns and Factions
- Topic: Beorn and Tulonville
- Replies: 26
- Views: 16173
Re: Beorn and Tulonville
To my knowledge, no one is working on it without you.Jman_503 wrote:Okay so Tulon can you make sure no one adds onto the town hall it's me and str's project. But I have to be on when it's being built on
- 06 Jul 2011, 15:33
- Forum: Archived Towns and Factions
- Topic: Beorn and Tulonville
- Replies: 26
- Views: 16173
Re: Beorn and Tulonville
I would like to bring up the situation with reval to an actual talk because despite beorn's original landclaim , reval isn't backing down as they have recently built a small wall next to the border and if this continue something bad might happen. I think we have to wait for Derigin for that. In the...
- 06 Jul 2011, 15:31
- Forum: Archived Towns and Factions
- Topic: Beorn and Tulonville
- Replies: 26
- Views: 16173
Re: Beorn and Tulonville
Tulon that church that lord built is ugly... Please tell him to remove all of the glowstone and lapis from the front... If you can merci mon ami Hmm... If you mean the lapis and glowstone cross, Bob built that - and I supplied the glowstone. I'll check it out when I login and see if there have been...
- 06 Jul 2011, 15:29
- Forum: Archived Towns and Factions
- Topic: Beorn and Tulonville
- Replies: 26
- Views: 16173
Re: Beorn and Tulonville
It's LordofWrath (I forget the number after his name).Lord_Mountbatten wrote:I hope that's the pretender lord you're talking about. If so, remember to specify.
- 06 Jul 2011, 03:46
- Forum: Archived Towns and Factions
- Topic: Beorn and Tulonville
- Replies: 26
- Views: 16173
Re: Beorn and Tulonville
Tulonville is coming along. Roads are built and named. Town hall is in progress. The swimming pool is done (mostly). The swing park is started. The oasis park is done. We have several new residents. The church is almost finished. The Founder's Fountain is done. The cactus farm is almost done. The wh...
- 02 Jul 2011, 06:20
- Forum: Useful Old Stuff
- Topic: Godavari's Puzzle Map
- Replies: 17
- Views: 9925
Re: Godavari's Puzzle Map
Considering lag, are timing puzzles a good idea? But don't take this question too seriously. I'm not a good one to give input about computer based puzzles - because I tend to hate them (unless you count tetris as a puzzle). (I love those old fashioned cardboard picture puzzles, tho - esp the ones wh...
- 30 Jun 2011, 13:31
- Forum: Useful Old Stuff
- Topic: Escapecraft's biggest vault
- Replies: 33
- Views: 16392
Re: Escapecraft's biggest vault
So a bank/vault for players?Aenir_bEPU wrote:Well, train, there WERE two signs saying "Withdraw" and "Deposit" inside. What else would it be?
- 29 Jun 2011, 12:18
- Forum: Useful Old Stuff
- Topic: What 1.7 Means For You
- Replies: 7
- Views: 4648
Re: What 1.7 Means For You
It wouldn't hurt to make a copy of your .minecraft folder/directory (umm, BEFORE launching the client) - just in case.
- 28 Jun 2011, 11:13
- Forum: Useful Old Stuff
- Topic: Escapecraft's biggest vault
- Replies: 33
- Views: 16392
Re: Escapecraft's biggest vault
Corinthian vault? You wish, Aflycon and Derigin plan on making a corinth vault, its been planned for about couple months now. Nothing's happened, so I just made this cause i couldnt be bothered waiting, and wanted my items stored. If you want to store stuff here, feel free to contact me and Ill set...
- 27 Jun 2011, 21:12
- Forum: Useful Old Stuff
- Topic: Updates from word of notch 1.7 this Thursday
- Replies: 11
- Views: 6638
Re: Updates from word of notch
... when notch speaks about improving stability and performance, then he means adding more possibilities to crash the server and modifying the code so it runs even slower. Yeah, he should really hire someone who knows how to do those things. And let them do it. (I know that should be an "of course"...
- 27 Jun 2011, 18:54
- Forum: Useful Old Stuff
- Topic: Escapecraft's biggest vault
- Replies: 33
- Views: 16392
Re: Escapecraft's biggest vault
So this is your personal vault and not the Corinthian vault, then?
- 27 Jun 2011, 15:27
- Forum: Useful Old Stuff
- Topic: Updates from word of notch 1.7 this Thursday
- Replies: 11
- Views: 6638
Re: Updates from word of notch
After 1.8, we’ll have to start crunching for the full release in November. That includes finishing up the mod api, improving stability and performance , adding supporting features like friends lists and a proper server browser, integrating singleplayer and multiplayer, and most importantly fleshing...
- 27 Jun 2011, 01:17
- Forum: Useful Old Stuff
- Topic: Escapecraft's biggest vault
- Replies: 33
- Views: 16392
Re: Escapecraft's biggest vault
You need signs.
- 27 Jun 2011, 01:15
- Forum: Useful Old Stuff
- Topic: Grammar and You
- Replies: 78
- Views: 37939
Re: Grammar and You
\/\/|n@75 \/\/|~0|\|6 \/\/17t 1337? *Trollface* For all you "To literate to be illiterate" eejits. It says: Whats Wrong With Leet? \/\/|n@75 \/\/|~0|\|6 \/\/17t 1337? (0/\/\|>R3|\||)3? comprende? Oh and if you are more thick than comit1 the *trollface* is this... I don't think I'm too literate. I d...
- 22 Jun 2011, 16:41
- Forum: Useful Old Stuff
- Topic: Creative world wipe
- Replies: 40
- Views: 21961
Re: Creative world wipe
Yes, its at level 2, level 1 is bedrock, and level 2 is grass. The world is currently at 2k x 2k, meaning its a 1k radius, square. If I expand the border to 1500, the outer 500 can be normal terrain for you to build what you want. 95% of things built don't need terrain, plus we can use the outer ed...
- 22 Jun 2011, 14:39
- Forum: Archived Towns and Factions
- Topic: Corinth
- Replies: 154
- Views: 82346
Re: The Association of Corinthian Leaders (ACL)
So quick update on some projects I'm working on and could use help with: -Mining facility- Thinking either north of furdabip's tree farm, or between Golden Boob District and Bliss. -Working on Bliss a bit -Some patch work on the land between briarton and main -Patch work on Able Anyone have any ide...
- 22 Jun 2011, 02:47
- Forum: Useful Old Stuff
- Topic: So You Want to Run a Minecraft Server? - Now on CraftHub!
- Replies: 11
- Views: 6891
Re: So You Want to Run a Minecraft Server? - Now on CraftHub
Well written. Looking forward to the next installment.
- 22 Jun 2011, 02:36
- Forum: Useful Old Stuff
- Topic: My new method.
- Replies: 15
- Views: 7604
Re: My new method.
Escapia? I believe Escapia is our entire community rather than a specific world. And from what you are stating, it sounds to me like the mentors position; if so, then this position has been already covered. You don't have to be a mentor to help people. I, for one, appreciate Jman helping the new fo...
- 22 Jun 2011, 02:33
- Forum: Useful Old Stuff
- Topic: Server Full
- Replies: 17
- Views: 9088
Re: Server Full
Yep. I upgraded to Royalty as soon as I saw the server was soon to be full.Lord_Mountbatten wrote:This shows that donating was a good idea.