Search found 1294 matches
- 03 Dec 2012, 22:10
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
Only if you need it to. That particular project is on hold for the moment seeing as we lost so much ground with the strange aftermath there.
- 03 Dec 2012, 22:05
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
Gah, I meant trovo. God I'm tired.
Talk to trovo about it. I'm sure he would love the help!
Talk to trovo about it. I'm sure he would love the help!
- 03 Dec 2012, 19:50
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
public class y_u_no_play_when_i_play(Player tanisjihanis, Player Choiku){ Player tanisjihanis = new Player(mod, 5, 6, 2, 28, 23); Player Choiku = new Player(player, 1, 17, 55, 57); } return (tanisjihanis.timezone); Central return (Choiku.timezone); Null Pointer Exception return (tanisjihanis.state);...
- 02 Dec 2012, 23:11
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
I've taken a terrible liberty in trusting aeroeng and giving him access.
- 29 Nov 2012, 22:40
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
- 29 Nov 2012, 21:58
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
I have my sources.
- 29 Nov 2012, 21:31
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
@trovo yes it is, but Ill do some huge formailzed post at some point for all our new towns and lords.
- 29 Nov 2012, 19:35
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
- 27 Nov 2012, 21:15
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
We can do that in frost I believe.
- 25 Nov 2012, 14:44
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
Looks good, that will work great for the town robi.
- 18 Nov 2012, 17:36
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
We can add terraria as well. Either of you have any experience playing that game multiplayer?
- 18 Nov 2012, 13:03
- Forum: Archived Towns and Factions
- Topic: DeepHaven
- Replies: 22
- Views: 31258
Re: DeepHaven
Robi, could you please add a rail station of some sorts to the town so that we have something to connect the empire rail to?
- 17 Nov 2012, 16:23
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
What kind of games can you plya? ;_;Wildwill002 wrote:Why is it always games I can't play ;_;
Great, you should grab alien storm as well if you get a chance to install it.ItchyNL wrote:I have TF2
- 17 Nov 2012, 16:17
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
Go ahead and take a look at the chain of command in the OP.Choiku! wrote:who replace the position this time?
- 17 Nov 2012, 16:05
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
Yes I can. Give me a minute. Minecraft log in servers are down now though. M477 has decided to leave BR. He is still working as an admin on escapecraft however. Announcement! If you would like to be participating regularly in the branchscape steam group, these are the games we have listed as games w...
- 17 Nov 2012, 16:02
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
._.
- 15 Nov 2012, 22:42
- Forum: The Lounge
- Topic: MLP- FIS (we're a pretty cool guy)
- Replies: 942
- Views: 422922
Re: MLP- FIS (we're a pretty cool guy)
AHAHAHA
this is ...
THE
BEST
WORST
POSSIBLE
THING
(Corrected due to inaccuracies)
this is ...
THE
BEST
WORST
POSSIBLE
THING
(Corrected due to inaccuracies)
- 15 Nov 2012, 22:12
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
There is a steam group. And a facebook group. And we have towns and stuff. There's a new world with dragon travel. We're redoing a bunch of the main tree. The mountain wall is still not done but we're getting close. Farmscape. Wtf that thing got big. errrrrr We be pretty coo. Bizness as usual.
- 15 Nov 2012, 18:40
- Forum: The Lounge
- Topic: What The Devil Is That?!
- Replies: 109
- Views: 58119
Re: What The Devil Is That?!
Balls of shoelaces? o_O
- 13 Nov 2012, 17:24
- Forum: Useful Old Stuff
- Topic: Secret Santa?
- Replies: 182
- Views: 208702
Re: Secret Santa?
I'm in!
- 11 Nov 2012, 11:53
- Forum: The Lounge
- Topic: Art thread
- Replies: 436
- Views: 548641
Re: Art thread
Well you're the expert, so I'm not going to argue with that. They look great
- 11 Nov 2012, 11:24
- Forum: The Lounge
- Topic: Art thread
- Replies: 436
- Views: 548641
Re: Art thread
very nice Jake. I'm just wondering though: why do all the lights still work when it's so destroyed? That upper right hand picture seems to suggest that they still work.
- 10 Nov 2012, 23:04
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
Sorry to hear that trovo. I hope you get well soon!
- 09 Nov 2012, 16:20
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
That is correct.
- 09 Nov 2012, 15:21
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
So once we pay the DB are we allowed to add more people to the cuboid? Of course. The price on a town cuboid is only based on the number of players currently living in the town when you get it. This is to encourage you get it early. Makes things easier on the people that set it up. At least that's ...
- 09 Nov 2012, 08:27
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
What if there is 3 claims? I pretty much put all my claims in that one area. Also do I have to pay for the city cuboid or do I get it free since i havent used my vet cuboid? All 3 of the claims can be removed to put the city cuboid in place. I'm sorry to say that vet cuboids cannot be city cuboids ...
- 08 Nov 2012, 21:25
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
Check your pms inbox and I hope to see you in game shortly good sir!
- 08 Nov 2012, 18:05
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
You can still get town cuboids in tolteca. Just ask and a mod can remove the current claim over the area if there is one before creating the town cuboid.Tothewhat wrote:Vict, I'm pretty sure a claim in tolteca's enough. (Tanis correct me if I'm wrong)
- 08 Nov 2012, 09:03
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
I am planning to make a town in tolteca and I am considering trying to make it a part of branch scape once it is done. Does that sound cool? Get the town set up to the br minimum requirements and create a forum page for it and we would be glad to review and welcome another town into the empire. The...
- 06 Nov 2012, 22:48
- Forum: Archived Towns and Factions
- Topic: Branchscape
- Replies: 3043
- Views: 1646013
Re: Branchscape
I am most certainly interested in seeing screenshots of the construction.