Terra - reformed

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vallorn
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Re: Terra - reformed

Post by vallorn » 07 Jul 2011, 15:57

didnt he want the sign moves seperatly? :?
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Godavari
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Re: Terra - reformed

Post by Godavari » 07 Jul 2011, 16:07

wokka1 wrote:
Godavari wrote:By all means, but NOT YET. I need to do some heavy-duty integration in order to fix the mistakes Wokka made with the cuboid dimensions.
Mistake? You told me what to move, base of the wall to sky, i expanded by 2 to include your sign and the edges of the top of your wall...
Well it ended up moving an extra block below the base of the wall, as well. Oh, and the last block of the sign got cut off. But it's seriously no big deal. I didn't tell you at the time because I didn't want to bother you, and it's a really easy fix. :mrgreen:
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Dnlvickers5
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Re: Terra - reformed

Post by Dnlvickers5 » 07 Jul 2011, 18:56

Can I have all this moved, which is the mob tower, the tower with my tree farm, wheat farm, and mushroom farm in it, and My house witch is the large smooth stone tower. They are all relatively close together at these coordinates.X(-3215) (-750) If you could just get the whole beach area which includes my island with my wolf house and mine in it, and the rest of the structures are centered around it please. I Don't particularly care where it is moved to, but if you could... can it be somewhat isolated away from a mass of players please. Thank you.
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nart_21086
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Re: Terra - reformed

Post by nart_21086 » 08 Jul 2011, 17:48

Wokka I forgot my vault and cuboid!
it was north of original borderpost location.
A pokemon center and the vault beneath.
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Godavari
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Re: Terra - reformed

Post by Godavari » 08 Jul 2011, 17:49

nart_21086 wrote:Wokka I forgot my vault and cuboid!
it was north of original borderpost location.
A pokemon center and the vault beneath.
The poke'mon center is safe--well within the border.
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MrWhales
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Re: Terra - reformed

Post by MrWhales » 09 Jul 2011, 23:40

Wokka, can I have a whale?
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wokka1
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Re: Terra - reformed

Post by wokka1 » 12 Jul 2011, 17:40

OP updated with a tentative date.

RaideDuku
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Re: Terra - reformed

Post by RaideDuku » 13 Jul 2011, 22:37

I need to have my house on Terra moved to Fyra.

The location on of the house on Terra is x: -528, z: 2747

I want to move it to Faroe in Fyra, but I need to build a housing platform that will fit it first. I should be able to finish it by the end of this week.

If possible, I would like the ground flooring included in the move.

EDIT: Platform is built. Location is x: -795, y:108, z: -805 in Fyra. Just plunk the house in the center and if I did my math right, it should easily fit with 5 squares to spare on each side. Don't even have to make the house flooring flush with the platform flooring, just plop it on top of the platform.
Last edited by RaideDuku on 14 Jul 2011, 18:19, edited 1 time in total.

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Hytro
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Re: Terra - reformed

Post by Hytro » 14 Jul 2011, 10:13

Yeah, can I get my Cheydinhal project moved?

Corner 1 x: 1657 z: -2601
Corner 2 x 1675 z: -2868
Corner 3 x 1971 z: -2868
Corner 4 x 1971 z: -2601
Just move it anywhere, I don't care where it is, as long as I still have it :P


And my house at x: 1717 z: -2892 remember the small room under it with the chests :D
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Re: Terra - reformed

Post by maninahat » 14 Jul 2011, 15:08

Annoyingly, my new town project is just over the edge. It is located within this square:
Corner A: x=1355, z=-2586
Corner B: x=1355, z=-2638
Corner C: x=1252, z=-2638
Corner D: x=1252, z=-2586

It consists of tall, colourful buildings, a ship, a large warehouse, a small castle, and a brick house atop a tall summet. Does the movement shift the landscape as well as the buildings built upon it? Only my town is fairly dependent on the steepness of the landscape (unlike other towns, which tend to be built on perfectly flat terrain).

Town Project Manarola

Also, I have a 1500 block long railway and bridge travelling out of the city. I'm not as desperate to see it saved (if it is too much of an inconvenience for you to move it as well), but I would hate to see the town destroyed.

Also, do chests and their contents get moved as well, or do the contents have to be removed first?

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Fealuinix
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Re: Terra - reformed

Post by Fealuinix » 16 Jul 2011, 12:45

*sigh* I learned about this 3 days too late...now I'm already too far into construction on my tower. The coordinates are:

x: -2062 to -2002
z: -2688 to -2634

I'd like everything down to bedrock moved if possible. Thing is I'm still looking for a place to move it. SUZZY_NINJA suggested placing it north of Suzzyville, (about x: -485 to -425 and z: -1454 to -1400) replacing an uninhabited island, but I'm not sure it could be fit without moving either another island to the west or the Corinthian walls east. It also would be about 15 blocks away from someone's island to the north and overshadowing Suzzy's own observation tower that's currently being built. But if possible, a location near Suzzyville would be ideal.


Edit: Now that I think of it, moving everything down to bedrock might conflict with underground mines and such I know nothing of. However I'd like the tower to continue down to just above bedrock, so finding a place without some kinda elaborate building underneath is important.


2nd Edit: I've claimed a spot of land that, barring things underground, is where I would like my tower relocated. It's about 25 blocks from the nearest land claim, and quite a bit more from any actual structure.

Coordinates are:
x: 41 to 101
z: -1911 to 1857

I'd still like everything down to bedrock moved.
Last edited by Fealuinix on 18 Jul 2011, 15:58, edited 1 time in total.

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Infesord
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Re: Terra - reformed

Post by Infesord » 16 Jul 2011, 14:17

I'm just curious, but since the Imperial City project is way up north (Up to as much as -2400 X) that it'll be fine right? I'm pretty sure you kept that in mind when you deciding to do this re-sizing, but I just wanted to be sure.
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aflycon
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Re: Terra - reformed

Post by aflycon » 16 Jul 2011, 16:36

Infesord wrote:I'm just curious, but since the Imperial City project is way up north (Up to as much as -2400 X) that it'll be fine right? I'm pretty sure you kept that in mind when you deciding to do this re-sizing, but I just wanted to be sure.
If I remember correctly, IC is being moved to its own world. It was announced at the last Fireside.

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bootstrap22
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Re: Terra - reformed

Post by bootstrap22 » 16 Jul 2011, 17:54

i'm not sure if this is possible, but for my place, would it be possible for the inner circle to go bedrock, while the outer circle just has the surface? it would be a pain to re-terraform all that but don't worry if its to much of a hassle, only the inner circle to bedrock and the mob tower are necessary
Last edited by bootstrap22 on 22 Jul 2011, 16:50, edited 1 time in total.

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Infesord
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Re: Terra - reformed

Post by Infesord » 20 Jul 2011, 05:09

aflycon wrote:
Infesord wrote:I'm just curious, but since the Imperial City project is way up north (Up to as much as -2400 X) that it'll be fine right? I'm pretty sure you kept that in mind when you deciding to do this re-sizing, but I just wanted to be sure.
If I remember correctly, IC is being moved to its own world. It was announced at the last Fireside.
Ah yeah, I obviously need to check up on those firesides I missed. Sounds like a swell idea for it to be in its own world.
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vallorn
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Re: Terra - reformed

Post by vallorn » 20 Jul 2011, 10:47

built an Ice Temple for this. :) i included an area of Snow and ice around it.

do the mods want a specific building for this? lawhouse? Jail? Civic Libary? Militia Barracks?
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bootstrap22
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Re: Terra - reformed

Post by bootstrap22 » 21 Jul 2011, 20:55

I believe I have found a good spot for my construction that will hopefully remain that way, centred on x994, z-739 in fyra, i have a large X marking the spot and have a sign

EDIT: I now have a cobble square that if my math is right has the same dimensions as the inner raised circle, and after surveying the local terrain I do not want the larger unfinished circle moved, just the inner one to the cobble square, and my mob tower to somewhere in the sand/water just NE of the rest inside my marked borders. I will probably try and mark out a place for the mob tower if I get time

EDIT: square for mob tower marked out just east of the larger move site

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Re: Terra - reformed

Post by 697134002 » 24 Jul 2011, 17:38

I have a small island at -2400 x, -1500 z or around there (It has a large cobble lighthouse with pumpkins and a cobble/mossy cobble building that looks like ruins). Could you move the small island (starting at an altitude of 40 all the way up to the top of the lighthouse) (not the big island beside it) to Futureshift at around -650 to -680 z and -50 to -100 x, about 15-20 blocks above sea level? (The coordinates in Futureshift should be a little bit east of Haven castle, in the air above the water)
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Re: Terra - reformed

Post by maninahat » 25 Jul 2011, 06:56

There has been no reply to a lot of these. I posted my request weeks ago. Just getting a slight concern that this reduction will happen next week and obliterate mine and everyone else's projects.

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wokka1
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Re: Terra - reformed

Post by wokka1 » 25 Jul 2011, 11:43

Everyone who posted is fine, If you see the thread in the global annoucements, I'm doing the reduction today. People's houses/buildings who posted in this thread will be moved during this maintenance. I had tried to move a few of these while the server was online, but it was causing too much lag, so I'm doing it offline.

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wokka1
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Re: Terra - reformed

Post by wokka1 » 25 Jul 2011, 16:35

697134002 wrote:I have a small island at -2400 x, -1500 z or around there (It has a large cobble lighthouse with pumpkins and a cobble/mossy cobble building that looks like ruins). Could you move the small island (starting at an altitude of 40 all the way up to the top of the lighthouse) (not the big island beside it) to Futureshift at around -650 to -680 z and -50 to -100 x, about 15-20 blocks above sea level? (The coordinates in Futureshift should be a little bit east of Haven castle, in the air above the water)

This is not outside of the border, I did not move it.

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697134002
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Re: Terra - reformed

Post by 697134002 » 25 Jul 2011, 16:58

It isn't? I figured it would be because it's beside the larger island, which goes over 2500.
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wokka1
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Re: Terra - reformed

Post by wokka1 » 25 Jul 2011, 17:06

The move is complete. I think I cuboided all structures properly after the move, your chests will need to be relocked, as well as any doors that you had locked. Since things are cuboided, your items are safe.

If you gave me a location to have your stuff moved to, it was done as you requested. For those of you who didn't:

DnlVickers5 ver3 -2400 -2400 area
hytro ver3 2300 , -1900 area
maninahat -1280 -2450 area

If you things are amiss, please let me know. There are other things that were missed that I can see, but I have a copy, so if something is missed, we can get things moved for you. THis maintenance saved us a bit over 600 meg of space/ram usage, so thank you for allowing me the time to work on this. It will also make our ver3 map look much prettier when cartography runs tomorrow morning :)

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Re: Terra - reformed

Post by maninahat » 25 Jul 2011, 18:51

Thanks very much

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Aenir_bEPU
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Re: Terra - reformed

Post by Aenir_bEPU » 25 Jul 2011, 19:27

If I remember correctly, IC was supposed to get its own world; did that happen, and if so, how do we go to it?

Edit: Nevermind, I just read Infes's post.
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Re: Terra - reformed

Post by wokka1 » 25 Jul 2011, 21:47

Yeah, sorry about that. The edit took about 6 hours to do, after I was done, I was hungry, and completely forgot about bringing the IC world online, so it was delayed, sorry about that.

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