Notch reveals new mob

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Iron_Fang
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Re: Notch reveals new mob

Post by Iron_Fang » 31 Jul 2011, 14:35

ill have a bunker please
also we should make a obby air cruiser
wonder if they are fire proof
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Re: Notch reveals new mob

Post by vallorn » 31 Jul 2011, 16:06

Sti_Jo_Lew wrote:Lol, structural supports in MC. Yeah, noone uses supports.
i meant causing the resident Magma to flood the town... :?
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Re: Notch reveals new mob

Post by Laptop_mini » 31 Jul 2011, 16:13


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Re: Notch reveals new mob

Post by xidontcarex » 31 Jul 2011, 16:53

lol thats fake though XP, although its an well done fake
cuz once it turns aggressive it wont stop being aggresive XP
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Re: Notch reveals new mob

Post by vallorn » 31 Jul 2011, 17:06

they only freeze if you put the recticule on them Notch said so thats FAAAKED :)
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Re: Notch reveals new mob

Post by Iron_Fang » 31 Jul 2011, 17:31

Yes. http://notch.tumblr.com/post/8208212863 ... feeling-of
Also they should make no sound
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Re: Notch reveals new mob

Post by arogon343 » 31 Jul 2011, 19:01

Slenderman isnt scary, Mr well done is. Google him, you know you want to.
Also, i cant wait, having something to interact with in single player is a nice addition.
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Re: Notch reveals new mob

Post by Pinmissile » 01 Aug 2011, 13:56

Thank you, Notch. For dealing with idlers when we're all busy.
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Re: Notch reveals new mob

Post by Tehbeard » 01 Aug 2011, 18:48

DAMM U AROGON!
It's 1am here :S
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Re: Notch reveals new mob

Post by Skunk_Giant » 01 Aug 2011, 22:10

arogon343 wrote:Slenderman isnt scary, Mr well done is. Google him, you know you want to.
Also, i cant wait, having something to interact with in single player is a nice addition.
Googled him... Just found some imfamous troll on a bunch of forums. I'll have to try again!
Oh hey, I have a signature now! 26/07/11


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Re: Notch reveals new mob

Post by arogon343 » 02 Aug 2011, 04:03

The youtube video is a start. He was what slender man was based on apparently :3
Have fun sleeping beard ;3
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Re: Notch reveals new mob

Post by Skunk_Giant » 02 Aug 2011, 11:35

That youtube video? I saw it, but had no sound, so it was kidn of boring. Description was interesting...
Oh hey, I have a signature now! 26/07/11


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Re: Notch reveals new mob

Post by Wildwill002 » 02 Aug 2011, 17:29



That pumpkin recipes lookin a bit expensive now eh?
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Re: Notch reveals new mob

Post by MrWhales » 03 Aug 2011, 13:37

I wonder if they can teleport between worlds... My idea is to just /home when/if my reticle happens to fall on them.
And since I slenderman-proofed my new home.
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Re: Notch reveals new mob

Post by Laptop_mini » 03 Aug 2011, 14:19

I think I grew a monocle just by watching that video.

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Re: Notch reveals new mob

Post by Wildwill002 » 03 Aug 2011, 14:33

If the endermen manage to steal wokkas hub perch then thats it. Game over. We're all gonna die! No survivors whatsoever! Infact it'll probably turn the server into a black hole.
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Re: Notch reveals new mob

Post by Sti_Jo_Lew » 04 Aug 2011, 04:11

We must all divide by zero to escape this immenent turture and cruel death!
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Re: Notch reveals new mob

Post by aflycon » 04 Aug 2011, 13:42

Laptop_mini wrote:I think I grew a monocle just by watching that video.

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Re: Notch reveals new mob

Post by EricSmarties » 04 Aug 2011, 15:55

Fear is one of the easiest emotions to evoke, but doing so in a way that doesn’t frustrate or fatigue the player is more difficult. I find this fascinating. What parts of fear are fun, and what parts aren’t fun?

One of the biggest game design decisions in Minecraft is that all (well, most) negative things that affect the world or the player should happen near the player, and be clear to the player. That’s why creepers only explode near players, and that’s why fires stopped spreading indefinitely. This is somewhat related to my dislike of mazes in game design, where the player has no way of knowing or figuring out before hand what decision is the correct decision. Don’t penalize the player for things they can’t control.

Last weekend, I started working on a new mob because I was frustrated with the slow progress on some town code I was writing, and for some reason I decided to make yet another creepy one. It’s dark, it has long and narrow limbs, moves very slowly, and will pick up blocks and move them around. I wanted this to be a mob you only saw in the distance and a mob you’d be afraid of, but when I playtested it, it mostly felt like a regular zombie. There’s was a distinct mismatch between looking creepy and not actually playing creepy. When I made it move faster towards the player when attacking, and deal more damage, it got more difficult and I started respecting it, but it never felt creepy or scary.

So I thought some about what “creepy” actually is, and it’s more about trying to avoid something from happening than it is about actually having that thing happen. If you know something bad can happen if you do the wrong thing, you will start thinking about your actions, and that might make things more scary.

So I made it passive until you looked straight at it. And that was scary. Suddenly you could walk up to these looking beasts (they’re three meters tall) and watch them as they moved their blocks around, but as soon as you happened to look straight at them, they’d attack. And by “straight at them”, I mean putting the reticle on top of them. You can keep them visible on screen and actually look straight at them in real life, but as soon as your in game character looks straight at them, boom.

Still, that was more scary than creepy. It’s like a jump scare in a movie. You know it might happen at any time, and when it happens you freak out a bit. I wanted something a bit more psychological. So to really drive home the point of looking at them being bad, I made the Endermen freeze and turn towards you when you look at them. As long as you look straight at them, they stand perfectly still and look straight at you. As soon as you look away, they will run (very fast) towards you.

And they teleport. If they’re too far away to reach you in a short period of time, they will teleport about once per second. They try to make sure they always teleport to somewhere you can see, as I don’t want to confuse the player as to what is happening.

When they attack, you know it’s your fault. When you happen to look at one, you can keep looking at it to figure out how to deal with it, but you know it WILL reach you very fast once you stop looking at it.

And that, my friends, is creepy. Possibly too creepy.
This was taken from notches tumblr hope it makes things clear :3

EDIT: oops only just saw the other pages please dont rip my head off :p
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Re: Notch reveals new mob

Post by jonnybo72 » 15 Aug 2011, 00:51

i think i found it
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Re: Notch reveals new mob

Post by Milo_Windby » 15 Aug 2011, 01:56

yay, you found the silverfish =D
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Re: Notch reveals new mob

Post by Wildwill002 » 15 Aug 2011, 05:13

Can somebody try and put that together? Please?
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Re: Notch reveals new mob

Post by vallorn » 15 Aug 2011, 07:12

its an aquatic mob Windy. shaped like a fish. and colored silver ;)
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Re: Notch reveals new mob

Post by Wildwill002 » 15 Aug 2011, 07:39

Found a hd version of it XD
silverfish.jpg
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               /III III\
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Re: Notch reveals new mob

Post by jonnybo72 » 15 Aug 2011, 11:30

i also found this
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Wildwill002
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Re: Notch reveals new mob

Post by Wildwill002 » 15 Aug 2011, 11:33

Thats in the stats menu silly jonny
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               /III III\
               `"""""""`

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jonnybo72
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Re: Notch reveals new mob

Post by jonnybo72 » 15 Aug 2011, 11:36

oh :L didnt know that
stats menu?
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Wildwill002
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Re: Notch reveals new mob

Post by Wildwill002 » 15 Aug 2011, 12:17

When your ingame press ESC and there should be a menu saying stats next to the achievements menu
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               /III III\
               `"""""""`

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jonnybo72
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Re: Notch reveals new mob

Post by jonnybo72 » 15 Aug 2011, 12:34

oh poo missed that
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Re: Notch reveals new mob

Post by Sti_Jo_Lew » 15 Aug 2011, 13:10

FAIL.

Anyways, if both farlanders and silverfish are in 1.8, we are screwed. Silverfish eat wood, and farlanders steal blocks... no more safe houses.
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