Poll #2: Seven Years of History
Posted: 04 Aug 2017, 10:31
The second of my polls to help shape the future of Escapecraft.
We've built a hell of a lot over the past seven years, and though most of it has been archived and isn't playable in survival or any format anymore, it's still there and it's still good. My question to you is: do you care? I've got some ideas to repurpose our legacy builds, and I'd like to know what you think.
- Survival mega-map: merge ALL our worlds into one big survival romp that you can return to. Finish your builds on Tolteca, Borjan, or wherever.
- An awe-inspiring city: With the help of my trusty WorldEdit, I'll build us a spawn city for a new survival world from our former creations. They'd be repurposed as shops, arenas, and anything else we could think of. There would also be plots available in this city, should you wish to build amongst our history.
- Reuse old builds/worlds in non-survival ways, like for arenas and games in Enigma. You'd see them again, but in unexpected places.
- Tell 'em to sod right off.
Let me know via the poll up top.
We've built a hell of a lot over the past seven years, and though most of it has been archived and isn't playable in survival or any format anymore, it's still there and it's still good. My question to you is: do you care? I've got some ideas to repurpose our legacy builds, and I'd like to know what you think.
- Survival mega-map: merge ALL our worlds into one big survival romp that you can return to. Finish your builds on Tolteca, Borjan, or wherever.
- An awe-inspiring city: With the help of my trusty WorldEdit, I'll build us a spawn city for a new survival world from our former creations. They'd be repurposed as shops, arenas, and anything else we could think of. There would also be plots available in this city, should you wish to build amongst our history.
- Reuse old builds/worlds in non-survival ways, like for arenas and games in Enigma. You'd see them again, but in unexpected places.
- Tell 'em to sod right off.
Let me know via the poll up top.