Branchscape

A place for Teams, Cities, and Groups to have dedicated threads
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minnerthecat
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Re: Branchscape

Post by minnerthecat » 13 Sep 2012, 21:32

Would I be able to grab a copy of that book for Flonneshire's new library? I can provide a book and quill if needed!
Orange and white, but not quite right.

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Sti_Jo_Lew
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Re: Branchscape

Post by Sti_Jo_Lew » 13 Sep 2012, 22:28

I just realized this is the largest thread on the forums. Congrats?
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LS13
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Re: Branchscape

Post by LS13 » 13 Sep 2012, 22:49

We've been the largest since we passed the ussr
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Sti_Jo_Lew
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Re: Branchscape

Post by Sti_Jo_Lew » 13 Sep 2012, 22:55

Well fine then. :P
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LS13
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Re: Branchscape

Post by LS13 » 13 Sep 2012, 23:01

There was much rejoicing on that day XD
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Wildwill002
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Re: Branchscape

Post by Wildwill002 » 14 Sep 2012, 01:28

Image
Spoiler! :

Code: Select all

            ,             ,
           / '.         .' \
          /    '.     .'    \
           '-._  '. .'  _.-'
               '-. ; .-'
              _.-;(_);-._
          _.-'   .'_'.   '-._
          \    .'/[+]\'.    /
           \_.' /     \ '._/
                |  _  |
                | [_] |
               /III III\
               `"""""""`

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Invunarble
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Re: Branchscape

Post by Invunarble » 14 Sep 2012, 15:08

Wildwill002 wrote:http://bit.ly/fCoqgV
That is such a huge .gif image...

o_0
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Gannondorf1000
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Location: Branchscape Proper, Imperial Branchscape Territory, Province of Borjan, Continent of Escapia

Re: Branchscape

Post by Gannondorf1000 » 14 Sep 2012, 20:24

tanis i have started deconstruction of the BR lighthouse when i am done where would u like the materials? (and would u like every single block?)
It seems all of my signature and avatar has failed, I will fix as soon as I can!
???: You have no weapons, defenses, or a plan! The Doctor: I know and doesn't that scare you to death?

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Fealuinix
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Re: Branchscape

Post by Fealuinix » 15 Sep 2012, 08:44

Argentium is considering joining the Branchscape Empire (at Tanis' suggestion). What should I expect were we to join? What would it cost me, if anything, in freedom to run my city? I assume the gain would be assistance in building the town (materials are not an issue at this time), which I would greatly appreciate.

As for Branchscape, you would gain another project (Argentium Tower), which has its merits and its faults, as I'm sure Branchscapians are already aware. You may sometimes even gain my oft-divided attention (not that Branchscape really needs it).

I've been a non-participatory resident of Branchscape since it was located in Terra, not far from my own tower there. I like what you guys have done, and I look forward to hearing back.

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J4Numbers
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Re: Branchscape

Post by J4Numbers » 15 Sep 2012, 08:56

Hello there Fealuinix, and thanks for your enquiry.

Here is what we would require of you, if you choose to become a member of the Branchscape empire:
All of which can be sent via PM to myself, Tanis, and Serubin.

Basic info
Spoiler! :
Town name:
Owner:
Number of residents:
Coords, world:
(Screenshots are nice too)

However, know that the town at minimum will need to have a town cuboid, 5 or more residents, a town hall, and basic facilities such as farms to join the empire.
Rules and Benefits
Spoiler! :
If your town meets our criteria and joins the empire, the following rules/benefits will apply to it:
  • The current rulers of towns within the branchscapean empire will retain ownership of their lands, although those rulers will become branchscape lords upon joining the empire, and thus be under the rule of the branchscape leaders. (BR leaders--> lords --> project managers --> residents)
  • It is recommended that you use the branchscape chain of command system.
  • All towns under branchscape rule will fly the branchscape flag
  • All towns under branchscape rule will be added to the towns section on the BR website, http://branchscape.net/, along with a small blurb about the town and a link to the forum's page topic for that town.
  • All residents will join the BR voluntary 'taskforce', and the town will have access to this taskforce for community projects.
  • All facilities at the town's disposal will become available to any other citizens of BR, and vice versus
  • All towns under branchscape rule will be subject to an inspection every so often; If the BR inspector finds faults(a.k.a. ugliness) in the town, then the lord of that town will be notified, and may deal with the fault(s) as they see fit.
  • Either a tree specific to the town, a tree styled district, or jungle trees in appropriate locations will need to be added to the town to give it that 'tree town' feel.
  • In the event that a town should wish to terminate their affiliation with BR, then that town will no longer be under BR rule, no longer have access to BR facilities and taskforce, or be able to fly the BR flag, and will be removed from the website and branchscape OP.
Other perks will include a banner, or selection of banners, access to the Frost tree farm, and a voice in what happens in Branchscape, etc.

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LS13
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Re: Branchscape

Post by LS13 » 15 Sep 2012, 09:49

Note that i am NOT adding people to the farms myself anymore, but should you join I will send you the info on how to add people.
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Daemon wrote:I'm going to draw the fuck out of this egg.

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trovo22
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Re: Branchscape

Post by trovo22 » 15 Sep 2012, 10:52

Well guys, WyndHelm (formerly TransCentral) is looking good thanks to foxy :D However, building willnot start for a bit longer, due to still needed help with landscaping. Everyone at ZepharVale is on board, but we are having a bit of confusion. Hopefully this will be settled within the week.
Thanks
DURRR lalala NINJA!!!

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LS13
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Re: Branchscape

Post by LS13 » 15 Sep 2012, 11:39

Did u smooth the snow edges to look natural? Dont make me refreze wh :P
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Daemon wrote:I'm going to draw the fuck out of this egg.

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trovo22
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Re: Branchscape

Post by trovo22 » 15 Sep 2012, 20:48

Not yet been busy at SeaScape so I have a legit reason. Ill do it tomorrow probably
DURRR lalala NINJA!!!

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Sti_Jo_Lew
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Re: Branchscape

Post by Sti_Jo_Lew » 16 Sep 2012, 01:45

trovo22 wrote:Not yet been busy at SeaScape so I have a legit reason. Ill do it tomorrow probably
Hooray for new residents! I'm not the only person with a house there now. :P
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SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE

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Gannondorf1000
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Location: Branchscape Proper, Imperial Branchscape Territory, Province of Borjan, Continent of Escapia

Re: Branchscape

Post by Gannondorf1000 » 16 Sep 2012, 08:08

Can't wait to join Seascape! Uggg i'm prorastinating again I'll join after I sort out the lighthouse and supplies for a plot so..... I can't wait
It seems all of my signature and avatar has failed, I will fix as soon as I can!
???: You have no weapons, defenses, or a plan! The Doctor: I know and doesn't that scare you to death?

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MrWhales
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Re: Branchscape

Post by MrWhales » 16 Sep 2012, 12:51

m477h3w1012 wrote:Hello there Fealuinix, and thanks for your enquiry.

Here is what we would require of you, if you choose to become a member of the Branchscape empire:
All of which can be sent via PM to myself, Tanis, and Serubin.

Basic info
Spoiler! :
Town name:
Owner:
Number of residents:
Coords, world:
(Screenshots are nice too)

However, know that the town at minimum will need to have a town cuboid, 5 or more residents, a town hall, and basic facilities such as farms to join the empire.
Rules and Benefits
Spoiler! :
If your town meets our criteria and joins the empire, the following rules/benefits will apply to it:
  • The current rulers of towns within the branchscapean empire will retain ownership of their lands, although those rulers will become branchscape lords upon joining the empire, and thus be under the rule of the branchscape leaders. (BR leaders--> lords --> project managers --> residents)
  • It is recommended that you use the branchscape chain of command system.
  • All towns under branchscape rule will fly the branchscape flag
  • All towns under branchscape rule will be added to the towns section on the BR website, http://branchscape.net/, along with a small blurb about the town and a link to the forum's page topic for that town.
  • All residents will join the BR voluntary 'taskforce', and the town will have access to this taskforce for community projects.
  • All facilities at the town's disposal will become available to any other citizens of BR, and vice versus
  • All towns under branchscape rule will be subject to an inspection every so often; If the BR inspector finds faults(a.k.a. ugliness) in the town, then the lord of that town will be notified, and may deal with the fault(s) as they see fit.
  • Either a tree specific to the town, a tree styled district, or jungle trees in appropriate locations will need to be added to the town to give it that 'tree town' feel.
  • In the event that a town should wish to terminate their affiliation with BR, then that town will no longer be under BR rule, no longer have access to BR facilities and taskforce, or be able to fly the BR flag, and will be removed from the website and branchscape OP.
Other perks will include a banner, or selection of banners, access to the Frost tree farm, and a voice in what happens in Branchscape, etc.

Branchscape is the Persian Empire.
Image

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Wildwill002
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Location: Blackpool

Re: Branchscape

Post by Wildwill002 » 16 Sep 2012, 12:55

Sweet we've got a cat named after us!
Image
Spoiler! :

Code: Select all

            ,             ,
           / '.         .' \
          /    '.     .'    \
           '-._  '. .'  _.-'
               '-. ; .-'
              _.-;(_);-._
          _.-'   .'_'.   '-._
          \    .'/[+]\'.    /
           \_.' /     \ '._/
                |  _  |
                | [_] |
               /III III\
               `"""""""`

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Sti_Jo_Lew
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Joined: 19 Dec 2010, 12:46
Location: Nevada

Re: Branchscape

Post by Sti_Jo_Lew » 16 Sep 2012, 13:55

Wildwill002 wrote:Sweet we've got a cat named after us!
I just facepalmed so hard...
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SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE

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LS13
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Re: Branchscape

Post by LS13 » 16 Sep 2012, 15:04

Everyone should definitely take a close look at the members spoiler in the op >.> <.<
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Daemon wrote:I'm going to draw the fuck out of this egg.

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trovo22
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Re: Branchscape

Post by trovo22 » 16 Sep 2012, 15:42

How's this for WyndHelms new flag??
2012-09-16_15.27.09.png
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DURRR lalala NINJA!!!

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Gannondorf1000
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Location: Branchscape Proper, Imperial Branchscape Territory, Province of Borjan, Continent of Escapia

Re: Branchscape

Post by Gannondorf1000 » 16 Sep 2012, 16:02

trovo22 wrote:How's this for WyndHelms new flag??
2012-09-16_15.27.09.png
I like it!
It seems all of my signature and avatar has failed, I will fix as soon as I can!
???: You have no weapons, defenses, or a plan! The Doctor: I know and doesn't that scare you to death?

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trovo22
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Re: Branchscape

Post by trovo22 » 16 Sep 2012, 16:05

Thanks!
DURRR lalala NINJA!!!

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ItchyNL
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Re: Branchscape

Post by ItchyNL » 16 Sep 2012, 16:12

Looks good LonelySoldier13
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Leaver dea as slaef

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LS13
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Re: Branchscape

Post by LS13 » 16 Sep 2012, 16:21

Once again, its LuckySoldier13. Not lonely.
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Daemon wrote:I'm going to draw the fuck out of this egg.

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ItchyNL
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Re: Branchscape

Post by ItchyNL » 16 Sep 2012, 16:24

I'm sorry. My bad ;)
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LS13
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Re: Branchscape

Post by LS13 » 16 Sep 2012, 16:24

I'm beginning to think you are doing it on purpose :P
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Daemon wrote:I'm going to draw the fuck out of this egg.

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ItchyNL
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Re: Branchscape

Post by ItchyNL » 16 Sep 2012, 16:25

Of course not LovelySoldier13
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Leaver dea as slaef

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LS13
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Re: Branchscape

Post by LS13 » 16 Sep 2012, 16:47

._. shush you
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Daemon wrote:I'm going to draw the fuck out of this egg.

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trovo22
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Re: Branchscape

Post by trovo22 » 16 Sep 2012, 17:12

Who ya talking to, me?
DURRR lalala NINJA!!!

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