The USSR and Draconax Joint Project thread!

A place for Teams, Cities, and Groups to have dedicated threads
Post Reply
User avatar
Volstag9
Posts: 332
Joined: 12 Nov 2010, 16:14
Location: Massachusetts

The USSR and Draconax Joint Project thread!

Post by Volstag9 » 13 Mar 2011, 20:09

As some of you may know. Draconax and the USSR have recently decided to pool our resources and do a mega-project.

And it is going to be...


A MegaFortress!

So this thread will be for discussing anything to do with the project. This includes designs, if you want to help, or anything like that. The project is still in its first stages but we have managed to find a nice island chain to begin working on.

Stages

-Stage 1: Find Land: Complete - We found an island chain north of Leprosy and Saphiri. Directions to come soon.
-Stage 2: Get a design: In Progress - currently we are working on this.
-Stage 3: Flatten or fill in any land (if neccesary hire help): *Pending*
-Stage 4: Begin Construction: *Pending*
-Stage 5: Finish Construction: *Pending*
-Stage 6: Done!: *Pending*

I'm not sure if this is in the right forum, as I'm not sure if this is completely considered "city talk".

More info to come!
USSR. United. Soviet. Saphirian. Republiks. That's how you spell it.

User avatar
Byroe
Posts: 612
Joined: 27 Nov 2010, 17:43
Location: California

Re: The USSR and Draconax Joint Project thread!

Post by Byroe » 13 Mar 2011, 21:51

should we start smoothing out the islands?
Image
"yesterday is history, tomorrow is a mystery, and today is a gift, that is why we call it the present."

User avatar
Volstag9
Posts: 332
Joined: 12 Nov 2010, 16:14
Location: Massachusetts

Re: The USSR and Draconax Joint Project thread!

Post by Volstag9 » 14 Mar 2011, 14:49

yes, if you can, keep the materials we can use them to fill in the bay if need be.

Train has a design in the works, so we'll know about that soon. Also if anyone wants to help please get them. We'll pay them a diamond block if they want.
USSR. United. Soviet. Saphirian. Republiks. That's how you spell it.

User avatar
Sir_Luke
Posts: 427
Joined: 18 Dec 2010, 13:44
Location: North Carolina, USA

Re: The USSR and Draconax Joint Project thread!

Post by Sir_Luke » 14 Mar 2011, 19:51

B-b-b-but I love designing castles... *sniffle*
It needs to be about, 20% cooler.

User avatar
Volstag9
Posts: 332
Joined: 12 Nov 2010, 16:14
Location: Massachusetts

Re: The USSR and Draconax Joint Project thread!

Post by Volstag9 » 14 Mar 2011, 21:04

Sir_Luke wrote:B-b-b-but I love designing castles... *sniffle*
dont worry luke, Train's idea isn't the final design. You'll build something don't worry. :)
USSR. United. Soviet. Saphirian. Republiks. That's how you spell it.

User avatar
Sir_Luke
Posts: 427
Joined: 18 Dec 2010, 13:44
Location: North Carolina, USA

Re: The USSR and Draconax Joint Project thread!

Post by Sir_Luke » 19 Mar 2011, 14:26

Yayyyy!
It needs to be about, 20% cooler.

User avatar
Byroe
Posts: 612
Joined: 27 Nov 2010, 17:43
Location: California

Re: The USSR and Draconax Joint Project thread!

Post by Byroe » 24 Mar 2011, 17:54

work on the islands that will be used for the fort is on hold due to the block lag and the banning of tnt. work will continue once either the block lag or the tnt is fixed.
Image
"yesterday is history, tomorrow is a mystery, and today is a gift, that is why we call it the present."

User avatar
Byroe
Posts: 612
Joined: 27 Nov 2010, 17:43
Location: California

Re: The USSR and Draconax Joint Project thread!

Post by Byroe » 08 Apr 2011, 16:13

the tnt issue and block lag has been fixed. i will begin leveling the island. while im doing that, powerfulkingt and luke have to finish the design.
Image
"yesterday is history, tomorrow is a mystery, and today is a gift, that is why we call it the present."

User avatar
Sir_Luke
Posts: 427
Joined: 18 Dec 2010, 13:44
Location: North Carolina, USA

Re: The USSR and Draconax Joint Project thread!

Post by Sir_Luke » 11 Apr 2011, 11:09

I have my own design, It basically is a STAR fort but with some neat add-ons that you guys will like. Anyways I need Powerfulkingt so design the inside.

NOTE: I can change the size of my design so it can fit anything in it. I'll be building a replica on SP with an editor.
It needs to be about, 20% cooler.

User avatar
Byroe
Posts: 612
Joined: 27 Nov 2010, 17:43
Location: California

Re: The USSR and Draconax Joint Project thread!

Post by Byroe » 13 Apr 2011, 00:12

Sir_Luke wrote:I have my own design, It basically is a STAR fort but with some neat add-ons that you guys will like. Anyways I need Powerfulkingt so design the inside.

NOTE: I can change the size of my design so it can fit anything in it. I'll be building a replica on SP with an editor.
we need it to fit on the island, and we need arogon and volstags approval to continue.
Image
"yesterday is history, tomorrow is a mystery, and today is a gift, that is why we call it the present."

User avatar
random980
Posts: 1852
Joined: 23 Feb 2011, 03:32
Location: Australia, Vic

Re: The USSR and Draconax Joint Project thread!

Post by random980 » 15 Apr 2011, 12:36

damn why did i only find out out about this now?? Give me co-ords and ill help next time im on! :D
http://www.youtube.com/watch?v=XfR9iY5y94s
Eekum Bokum
Sti_Jo_Lew wrote:Random just won the thread. We should all just give up.

User avatar
Volstag9
Posts: 332
Joined: 12 Nov 2010, 16:14
Location: Massachusetts

Re: The USSR and Draconax Joint Project thread!

Post by Volstag9 » 15 Apr 2011, 14:38

Byroe wrote:
Sir_Luke wrote:I have my own design, It basically is a STAR fort but with some neat add-ons that you guys will like. Anyways I need Powerfulkingt so design the inside.

NOTE: I can change the size of my design so it can fit anything in it. I'll be building a replica on SP with an editor.
we need it to fit on the island, and we need arogon and volstags approval to continue.
I'm fine with a star fort. Well, there ya go.
USSR. United. Soviet. Saphirian. Republiks. That's how you spell it.

User avatar
trainreqx2
Posts: 102
Joined: 23 Jan 2011, 20:35
Location: Space

Re: The USSR and Draconax Joint Project thread!

Post by trainreqx2 » 15 Apr 2011, 15:12

Kids, I got this, I just need to make a few measurements, just cause I work for someone else doesn't mean I still dont live in saphiri :P I'll be by today to survey some land, and I wanna speak to luke about the design, cause I like the star.
Image
Beauty is why God invented eyeballs and her booty is why God invented my balls.

User avatar
vallorn
Posts: 8839
Joined: 13 Nov 2010, 10:45

Re: The USSR and Draconax Joint Project thread!

Post by vallorn » 15 Apr 2011, 16:22

trainreqx2 wrote:Kids, I got this
oh dear... take a pic of saphiri before he starts fixing stuff.
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
Image
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!

CUT: Baldrick

User avatar
Byroe
Posts: 612
Joined: 27 Nov 2010, 17:43
Location: California

Re: The USSR and Draconax Joint Project thread!

Post by Byroe » 16 Apr 2011, 00:44

trainreqx2 wrote: doesn't mean I still don't live in saphiri :P \
just because i sold my house doesn't mean i don't live in saphiri, just because i left saphiri for a month without contact doesn't mean i don't live in saphiri, just because i completely disregarded the USSR and its residents doesn't mean i don't live in saphiri!
Image
"yesterday is history, tomorrow is a mystery, and today is a gift, that is why we call it the present."

User avatar
Byroe
Posts: 612
Joined: 27 Nov 2010, 17:43
Location: California

Re: The USSR and Draconax Joint Project thread!

Post by Byroe » 16 Apr 2011, 17:19

we need somone to level out the island before anything can be done.
Image
"yesterday is history, tomorrow is a mystery, and today is a gift, that is why we call it the present."

User avatar
Sir_Luke
Posts: 427
Joined: 18 Dec 2010, 13:44
Location: North Carolina, USA

Re: The USSR and Draconax Joint Project thread!

Post by Sir_Luke » 04 May 2011, 21:46

This fort would be more awesomer if we built it in the PvP server.
It needs to be about, 20% cooler.

User avatar
Byroe
Posts: 612
Joined: 27 Nov 2010, 17:43
Location: California

Re: The USSR and Draconax Joint Project thread!

Post by Byroe » 04 May 2011, 23:44

Sir_Luke wrote:This fort would be more awesomer if we built it in the PvP server.
i bet if we did, {insert mod here} would fill it with tnt and detonate it.
Image
"yesterday is history, tomorrow is a mystery, and today is a gift, that is why we call it the present."

User avatar
random980
Posts: 1852
Joined: 23 Feb 2011, 03:32
Location: Australia, Vic

Re: The USSR and Draconax Joint Project thread!

Post by random980 » 05 May 2011, 10:24

Byroe wrote:
Sir_Luke wrote:This fort would be more awesomer if we built it in the PvP server.
i bet if we did, {insert mod here} would fill it with tnt and detonate it.
I thought it was said somewhere mods cant use powers/advantages in PvP.
http://www.youtube.com/watch?v=XfR9iY5y94s
Eekum Bokum
Sti_Jo_Lew wrote:Random just won the thread. We should all just give up.

User avatar
vallorn
Posts: 8839
Joined: 13 Nov 2010, 10:45

Re: The USSR and Draconax Joint Project thread!

Post by vallorn » 05 May 2011, 11:15

random980 wrote:
Byroe wrote:
Sir_Luke wrote:This fort would be more awesomer if we built it in the PvP server.
i bet if we did, {insert mod here} would fill it with tnt and detonate it.
I thought it was said somewhere mods cant use powers/advantages in PvP.
im not sure if that counts if said Mod is drunk...
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
Image
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!

CUT: Baldrick

User avatar
Lord_Mountbatten
The Future
Posts: 5963
Joined: 28 Oct 2010, 15:14
Location: CreepsUTrust Headquarters

Re: The USSR and Draconax Joint Project thread!

Post by Lord_Mountbatten » 05 May 2011, 12:35

vallorn wrote:im not sure if that counts if said Mod is drunk...
Rules are clear - mods can't do mod things if drunk.
Image

User avatar
vallorn
Posts: 8839
Joined: 13 Nov 2010, 10:45

Re: The USSR and Draconax Joint Project thread!

Post by vallorn » 05 May 2011, 13:27

Lord_Mountbatten wrote:
vallorn wrote:im not sure if that counts if said Mod is drunk...
Rules are clear - mods can't do mod things if drunk.
but Drunkadder... and you on vent... and so many other things...
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
Image
OI YOU!
YES YOU!
WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!

CUT: Baldrick

User avatar
Lord_Mountbatten
The Future
Posts: 5963
Joined: 28 Oct 2010, 15:14
Location: CreepsUTrust Headquarters

Re: The USSR and Draconax Joint Project thread!

Post by Lord_Mountbatten » 05 May 2011, 13:43

vallorn wrote:
Lord_Mountbatten wrote:
vallorn wrote:im not sure if that counts if said Mod is drunk...
Rules are clear - mods can't do mod things if drunk.
but Drunkadder... and you on vent... and so many other things...
Talking to people on Vent does not constitute as a mod thing. Banning someone because you walked into them whilst desperately attempting to play the game though, is obviously something else.
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 21 guests