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Re: Branchscape

Posted: 23 Aug 2012, 14:38
by LS13
Im completely redoing the frost op, so ill do this after i finish that.

And lol venom, he shouldve put u in the afk box and removed the ladder

Re: Branchscape

Posted: 23 Aug 2012, 16:10
by tanisjihanis
Branchscape Mining Post Information

The Branchscape mining outpost is officially open.

All Project Managers and above may use this new utility. The Branchscape mining outpost is located on the lower floor of the Branchscape bank in the last obsidian room. A PM will be sent out soon with the combination for the vault. In this room, you may obtain a free fortune III picks to mine with. The one catch is that 1/3rd of all ores mined with the pick will need go into the branchscape vault. This is an honor based system so just please set aside that 1/3rd for us in your chests to pick up on fridays or something.

I would like to add that all diamond in the vault will be subsequently put into the community projects it supports. So it is a win/win for all.

Venomm has written down all the rules in a book and quill inside the room. Everyone should read this before taking a pick.

Venomm would like to note that:
EVERYBODY GONNA GET RICH

Image

(m477 may not use the mining outpost since apparently he and venomm are at war)
~venomm2

Re: Branchscape

Posted: 23 Aug 2012, 16:13
by J4Numbers
In which case, I shall make sure that Venomm cannot use the bank.




Not because I'm evil or anything...
Honest.

Re: Branchscape

Posted: 23 Aug 2012, 16:21
by LS13
I'd like to mention that if a mod ever felt like it they could probably prove whether or not you were honoring this system. Aka bored LS on a rainy day=detective time

Re: Branchscape

Posted: 23 Aug 2012, 16:40
by J4Numbers
Also,

"a free fortune III picks!?!"
Get it right tanis.
</grammarnazi>

Re: Branchscape

Posted: 23 Aug 2012, 21:21
by trovo22
Okay guys, after some revising Asi, Tanis, LS, and I have recently thought that the vehicular theme is NOT working. We are switching to Nobility theme.

Town name suggestions are welcomed and encouraged.
Feed-back is supported.


Later I will contact some people and ask them if they would like to be judges in the 'surprise.' Most likely I will choose most Admins, Ops ,Mods , and Mentors

Thank you

Re: Branchscape

Posted: 23 Aug 2012, 21:45
by LS13
The Castles (keeps the tc channel relevant to the town it is used by)

Re: Branchscape

Posted: 24 Aug 2012, 00:25
by Serubin323
Branchscape.net Development!

I'm going to start an open dev website for Branchscape. What this means is the dev area of the site where I do all final tests will be open. You can use it at your own risk - you need to know not everything will work. I'll find a way to make a list of what works and what doesn't. When using this site you should try and help me out by pming me with any bugs or issues you find.

Now you must understand this website is using the same database as the normal website. If you are able to edit, changing something on the dev website will also change it on the normal one. I don't take backups of the database yet. So derps are derps, sorry.

And now, The dev website url!

http://branchscape.net/dev


Oh shit, None of you would have ever guessed that one!

Bugs: http://branchscape.net/dev/bugs.txt

Bugs as of 8.24.12:
  • Town pages are not working - 404 error due to url change and .htaccess rewrite rule not working
  • Odd print at the top of town edit page

Re: Branchscape

Posted: 24 Aug 2012, 10:41
by LS13
Gone until monday, ttw ill get u the rest of the vids on monday.

Re: Branchscape

Posted: 25 Aug 2012, 16:17
by tanisjihanis
I would like to see a more public and nice looking nether entrance constructed. This is now a project to be taken on.

Re: Branchscape

Posted: 25 Aug 2012, 18:06
by LS13
The frost one is nice :) just need to connect a road to it and build something on the nether side

Re: Branchscape

Posted: 25 Aug 2012, 20:21
by trovo22
Seru, I still haven't moved up from helpful resident to lord :S

Re: Branchscape

Posted: 26 Aug 2012, 10:31
by trovo22
Hytro, hate to rain in on your parade but... Well you see, there is now a need for a potato and a carrot farm :S


EDuuuT: M4 I be needed a banner, go ahead take the picture ( east rails from frost ) of the castle and wait till we get the name resolved.

Also, is there a possible ETA for new chat channels? Or are we never getting anymore? :'(

Re: Branchscape

Posted: 26 Aug 2012, 10:42
by LS13
I could always male a greenhouse in frost and put potatoes and carrots in it.

Re: Branchscape

Posted: 26 Aug 2012, 15:12
by Hytro
trovo22 wrote:Hytro, hate to rain in on your parade but... Well you see, there is now a need for a potato and a carrot farm :S
Dude what o_o

Re: Branchscape

Posted: 26 Aug 2012, 15:30
by aeroeng15
Hytro wrote:
trovo22 wrote:Hytro, hate to rain in on your parade but... Well you see, there is now a need for a potato and a carrot farm :S
Dude what o_o
1.4 will allow for Zombies and Skeles to drop potatoes or carrots, which can then be grown (somehow).

Re: Branchscape

Posted: 26 Aug 2012, 15:48
by Hytro
aeroeng15 wrote:
Hytro wrote:
trovo22 wrote:Hytro, hate to rain in on your parade but... Well you see, there is now a need for a potato and a carrot farm :S
Dude what o_o
1.4 will allow for Zombies and Skeles to drop potatoes or carrots, which can then be grown (somehow).
OH FFS!!! Well, until I know how the farming of that will work, I wont care shit, and when it comes out, we will see how much place it takes and then I can remove a tree farming floor.

Re: Branchscape

Posted: 26 Aug 2012, 15:57
by LS13
Back home :D

Re: Branchscape

Posted: 27 Aug 2012, 08:53
by Choiku!
LS13 wrote:I could always male a greenhouse in frost and put potatoes and carrots in it.
What if frost had its own public farm?

Re: Branchscape

Posted: 27 Aug 2012, 17:18
by LS13
Um that is what the greenhouse would be.

Re: Branchscape

Posted: 27 Aug 2012, 19:09
by Gannondorf1000
Ello everyone, I will not be as active as I wish to be due to school starting. I will still be on during the week for at least half an hour to two and a half hours. My weekends will be unaffected as of yet, and tanis i have yet to succsessfully contact motor on regards to bigger walls and less cobble buildings, but i will PM him towmorow after school. Also doesnt Hamlayne need some sort of sacred Branchscape Tree to symbolize its unity to BR? If I need to tell him to add a tree in a public area let me know over this thread or PM me (yes ik that Hamlayne has a Jungle District but it is outside the walls in the back of the city, sooo just let me know) Thanks and TATA.
-Gannondorf, Lord of the Elves

Re: Branchscape

Posted: 27 Aug 2012, 19:15
by tanisjihanis
It's fine that you won't be as active. We probably all will be at least a little less active. We should be setting up an embassy there soon which should take care of it's tree needs. Let me know what his response is to the pm.

Re: Branchscape

Posted: 27 Aug 2012, 19:51
by trovo22
Hytro they Grow just like wheat

Re: Branchscape

Posted: 27 Aug 2012, 20:41
by LS13
So yeah not going to be active almost at all for this week and maybe next except weekends. AP classes already assigning homework, plus my job, plus this is opening week of another musical I'm involved with :s

Re: Branchscape

Posted: 27 Aug 2012, 21:01
by tanisjihanis
That's 'Aight ^_^

Re: Branchscape

Posted: 27 Aug 2012, 21:13
by Tothewhat
WHAT MUSICAL!!!!! Me wantttttt!!!

Re: Branchscape

Posted: 27 Aug 2012, 21:14
by LS13
Ttw, I'm crew in this one so you wouldn't see me.

Re: Branchscape

Posted: 28 Aug 2012, 06:49
by Wildwill002
$50 if you climb on a rope and swing across the stage.

Re: Branchscape

Posted: 28 Aug 2012, 15:22
by LS13
Hmm, tempted... however I want to have a future in my school's theater program so I'm going to have to say no.

Re: Branchscape

Posted: 28 Aug 2012, 16:00
by Wildwill002
$100 and a kitten?