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Re: Branchscape

Posted: 27 Nov 2012, 21:15
by tanisjihanis
We can do that in frost I believe.

Re: Branchscape

Posted: 27 Nov 2012, 21:44
by aeroeng15
Okay, if memory serves me correctly, most of it is pretty open, which is much better for the wither skeles. I also may or may not need to finish the dual blaze grinder >.>

Re: Branchscape

Posted: 27 Nov 2012, 22:31
by LS13
Just so ya know, the nether fort through the Frost portal is called Flame... or something like that...

Re: Branchscape

Posted: 27 Nov 2012, 22:32
by aeroeng15
.... Okay then. So would it be okay to build the tower there?

Re: Branchscape

Posted: 27 Nov 2012, 23:04
by LS13
Sure, I don't use it for much anyways.

Re: Branchscape

Posted: 28 Nov 2012, 20:32
by aeroeng15
Part of the fortress is now level, I will need TnT to clear away the netherrack around it. Parts of the fortress will also have to disappear as the goal is to limit the spawn area to a certain area.

Re: Branchscape

Posted: 29 Nov 2012, 19:23
by Gannondorf1000
Frett not my fellow Imperials! For I return from the long journey of a crashed interwebs! I shall return and create another marvel! The Branchscape Church! I have many a plan to build it with more things that I ever dreamed I could use. Now for the name I propose we call it The Church of the Holy Sapling! Au Revoir and see u all again finnaly !!!! :D :D

Re: Branchscape

Posted: 29 Nov 2012, 19:35
by tanisjihanis
This may be useful for church makers:

http://imgur.com/a/EoU6v

and

http://imgur.com/a/GdZj3

Re: Branchscape

Posted: 29 Nov 2012, 21:00
by trovo22
So is WyndCrest now in the Empire, Tanis?

Re: Branchscape

Posted: 29 Nov 2012, 21:23
by Sti_Jo_Lew
Thanks for that link tanis, I might have to use those someday.

Re: Branchscape

Posted: 29 Nov 2012, 21:31
by tanisjihanis
@trovo yes it is, but Ill do some huge formailzed post at some point for all our new towns and lords.

Re: Branchscape

Posted: 29 Nov 2012, 21:49
by Sti_Jo_Lew
My god, imgur is strange. Can't seem to find anything similar to what you posted tanis.

Re: Branchscape

Posted: 29 Nov 2012, 21:58
by tanisjihanis
I have my sources.

Re: Branchscape

Posted: 29 Nov 2012, 22:35
by Sti_Jo_Lew
May I have these sources?

Re: Branchscape

Posted: 29 Nov 2012, 22:40
by tanisjihanis

Re: Branchscape

Posted: 29 Nov 2012, 22:48
by Sti_Jo_Lew
Other than him. -_-

Re: Branchscape

Posted: 30 Nov 2012, 17:47
by trovo22
Okay Tanis! Just need that vet plot removed and something else asap :P

Re: Branchscape

Posted: 02 Dec 2012, 02:07
by LS13
Sorry I haven't gotten to work on the new farms in Frost, been super busy with theatre and my gf. Aero don't hesitate to start building, you have access almost everywhere, just don't break anything that looks important. Also tanis if you want to help go ahead, and go ahead and add people you want to help out to frostcity but only people that aren't going to test what they can break...

Re: Branchscape

Posted: 02 Dec 2012, 03:20
by aeroeng15
Okay, we wanted to base it in the ravine, yes?

Re: Branchscape

Posted: 02 Dec 2012, 03:34
by RobipodSupreme
LS13 wrote:been super busy with my gf.
eh eh...

Re: Branchscape

Posted: 02 Dec 2012, 20:29
by LS13
RobipodSupreme wrote: eh eh...
Shush
aeroeng15 wrote:Okay, we wanted to base it in the ravine, yes?
Yup, you could even use the rooms that are already there, though another floor deep would probably be a good idea. Only thing is I have plenty of stonebrick and glass for another floor but you don't have access to it.

Re: Branchscape

Posted: 02 Dec 2012, 23:11
by tanisjihanis
I've taken a terrible liberty in trusting aeroeng and giving him access.

Re: Branchscape

Posted: 03 Dec 2012, 08:06
by trovo22
Tanis how shall we go around the cuboid?

Re: Branchscape

Posted: 03 Dec 2012, 18:28
by Choiku!
tanis y u no play when i play :(

Re: Branchscape

Posted: 03 Dec 2012, 19:50
by tanisjihanis
public class y_u_no_play_when_i_play(Player tanisjihanis, Player Choiku){

Player tanisjihanis = new Player(mod, 5, 6, 2, 28, 23);
Player Choiku = new Player(player, 1, 17, 55, 57);
}
return (tanisjihanis.timezone);
Central
return (Choiku.timezone);
Null Pointer Exception

return (tanisjihanis.state);
Burn_out
return (Choiku.state);
Renew

return(tanisjihanis.status);
Male
In_relationship
return(Choiku.status);
Male
Null Pointer Exception.

return(playtimecompatibility(tanisjihanis, Choiku));
ERROR_uncertainty_ERROR

*Ahem*

I've been a little busy. I'll pick up playing more over the break hopefully. Midterms are coming up and it's cram time for me pretty soon.

Motor, go around it. The two districts can be connected by a strip of road with houses along it if need be.

Re: Branchscape

Posted: 03 Dec 2012, 21:59
by motormaniac
...Go around what? I didn't post anything :) but, I'd be glad to help with what I can on whatever you're talking about!

Re: Branchscape

Posted: 03 Dec 2012, 22:05
by tanisjihanis
Gah, I meant trovo. God I'm tired.

Talk to trovo about it. I'm sure he would love the help!

Re: Branchscape

Posted: 03 Dec 2012, 22:08
by motormaniac
Also, do you want me to remake the rail to where it goes around the flattened area of ygg?

Re: Branchscape

Posted: 03 Dec 2012, 22:10
by tanisjihanis
Only if you need it to. That particular project is on hold for the moment seeing as we lost so much ground with the strange aftermath there.

Re: Branchscape

Posted: 03 Dec 2012, 22:14
by motormaniac
I don't NEED to change it, the rail gets me where I need to go. :lol: Just thought you wanted it moved because it was in the way. But if not, I'll leave it until further notice.