New Bucks Official Thread

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MrJKapowey
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New Bucks Official Thread

Post by MrJKapowey » 27 Jun 2011, 14:22

Well, this is the official thread for New Buckinghamshire.

We're now a part of Corinth.

We have a hospital!

The town is owned semi-equally by :
MrJKapowey, TyreseEngineer, Osiriss2 and Riffraff1.

We don't tolerate anti-British sentiments...

Our Location:

http://i.imgur.com/vBTk1.png

General Location and Co-ords:

New Buckinghamshire is in Mid-Southern Fyra, in close proximity to settlements such as Beorn and Tulonville.

X - 849 (-ish)
Z - 268 (-ish)

Directions from 'The Hub':

From the Hub, walk to the Sneakie Pie and travel to Fyra. Walk to the lift and go down to the station level. Take the South Train, ignore the Beorn stop and get off at the next one along. Walk right and you should see a path made of Cobblestone. Follow this to (eventually) reach New Buckinghamshire.
Last edited by MrJKapowey on 01 Aug 2011, 03:24, edited 3 times in total.
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Lord_Mountbatten
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Re: New Bucks Official Thread

Post by Lord_Mountbatten » 27 Jun 2011, 14:24

MrJKapowey wrote: We don't tolerate anti-British sentiments...
Sounds like a good place.
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Re: New Bucks Official Thread

Post by vallorn » 27 Jun 2011, 14:29

considering the server has a decent chunk of brits i have yet to see anti british sentiments.
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Re: New Bucks Official Thread

Post by Aenir_bEPU » 27 Jun 2011, 14:53

Probably be a good idea to say where it is rather than "It exists somewhere."
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Re: New Bucks Official Thread

Post by MrJKapowey » 28 Jun 2011, 00:53

vallorn wrote:considering the server has a decent chunk of brits i have yet to see anti british sentiments.
Yeah, that was in as a joke rule, I think it's in on the settlement page rules for 'St Pirans' (I'll need to write alterations to that article now it's changed so much) and it's also on the terrible Escapecraft wiki page for New Buckinghamshire.
Aenir_bEPU wrote:Probably be a good idea to say where it is rather than "It exists somewhere."
Yeah, I'll be looking that up in a bit. The whole thing is changing so the gates could've moved 40 blocks and gone round the corner by Friday.
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Re: New Bucks Official Thread

Post by TyrasEngineer » 03 Jul 2011, 07:56

Kapowey, I think you need to update the wiki article because it's a bit out of date- perhaps outline our projects in the forest?
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Re: New Bucks Official Thread

Post by MrJKapowey » 05 Jul 2011, 01:41

Okay, we now have a hospital. This is very vexing and confusing as me and another founder had expected to ask for one later, like at the week end or something. Instead a random resident called Wokka over last night and it's now built...

Except I prepared a building to be the hospital not realising that all of them are the same design, imported in by whoever builds it.

So now we have a hospital in the wrong place, with my building removed (I would like the materials back whoever had it built there) as opposed to being in the large open bit where we plan to develop the town and expand it.

Anyway...

WE HAVE A HOSPITAL!
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Re: New Bucks Official Thread

Post by TyrasEngineer » 05 Jul 2011, 11:56

Ah, Kap it doesn't matter- we've started a collection fund to reimburse you.

On a happier note, the hospital is REALLY useful- got blown up by creepies but didn't die thanks to the quality free healthcare >_>

Location is good too
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Re: New Bucks Official Thread

Post by MrJKapowey » 06 Jul 2011, 10:14

Incidently, I'm thinking of building a skydock for airships in the new new town area - anyone think c'est quel qu'un good idea?

(I'm crap at french - it may nopt say what I think it does)
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Re: New Bucks Official Thread

Post by RobipodSupreme » 13 Jul 2011, 15:36

I started the fund, thank you very much, humph.
I am building a sea floor building/town and help/residents are welcome. Also I am willing to make Deephaven a part of New Bucks if it means I can build closer.
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Re: New Bucks Official Thread

Post by sag185 » 15 Jul 2011, 09:28

Lord_Mountbatten wrote:
MrJKapowey wrote: We don't tolerate anti-British sentiments...
Sounds like a good place.
Tea all around!
And crumpets
and... what else do those blasted americans sterotype us as?
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Re: New Bucks Official Thread

Post by Lord_Mountbatten » 15 Jul 2011, 09:29

sag185 wrote: and... what else do those blasted americans sterotype us as?
Stereotype? Tea and crumpets are actually quite nice together.
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Re: New Bucks Official Thread

Post by vallorn » 15 Jul 2011, 13:27

anyone for a game of Cricket? ;)
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Re: New Bucks Official Thread

Post by MrJKapowey » 18 Jul 2011, 01:15

Then all back to the country house for tea and medals!
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Re: New Bucks Official Thread

Post by MrJKapowey » 31 Jul 2011, 15:05

We're now a sister city / suburb of Beorn and Tulonville. From now, we're going to be working on the following plans:

- Developing a tri-city highway to connect us and make it easier to travel.

- Continuing development of the plots within the expansion area. We'd also like to properly mark out the expansion areas with signs to ensure noone encroaches on our land whilst we develop it

- Possibly expanding into the forest in front of the town link road. This is a large and undeveloped area of land so it'd be good to put some houses or other buildings there. The person who is living in the forest doesn't seem to be doing much (I haven't seen them online ever) so it seems likely that the house (which I think got creep'd) is abandoned.

- Nationalising roads (ignore this one for the moment)

- Removing all pointless/semi-pointless arms of government which were created pre-Corinth.

This is a link to a map of our jurisdiction and showing those of Tulonville and Beorn:

http://i.imgur.com/vBTk1.png
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Re: New Bucks Official Thread

Post by RobipodSupreme » 01 Aug 2011, 06:19

I know it's not very big, but Deephaven will join said alliance/suburbness/mabob if possible.
Though your borders on the map envelope us already, along with onehitnoob's place (the floating (on the water) house with the tree farm and paintings on the outside).
I'm just sayin'.
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Re: New Bucks Official Thread

Post by MrJKapowey » 01 Aug 2011, 13:08

SO you're stating that you would be a suburb of New Bucks/a Sister-city?
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Re: New Bucks Official Thread

Post by RobipodSupreme » 01 Aug 2011, 13:23

sister city, if possible
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Re: New Bucks Official Thread

Post by TyrasEngineer » 02 Aug 2011, 04:46

This is going to come out wrong but.... Deephaven is tiny compared to New Bucks, so why would it be a sister city? To me that implies equality in size etc, so I'd say you can be a sub-district :P
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Re: New Bucks Official Thread

Post by RobipodSupreme » 02 Aug 2011, 06:20

but i want to be independent
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Re: New Bucks Official Thread

Post by TyrasEngineer » 02 Aug 2011, 06:46

Then surely you should stay as you are- you are already independent and enjoy a working relationship with New Bucks. To me, it seems like you can't want to join us AND retain independence. They seem like opposites.
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Re: New Bucks Official Thread

Post by RobipodSupreme » 02 Aug 2011, 07:37

but it could give me more freedom to build, as with the bridge infringing on the coastline, which your esteemed awsomenesses allowed.
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Re: New Bucks Official Thread

Post by TyrasEngineer » 02 Aug 2011, 08:10

Except it wouldn't as you'd still need to ask us to use our landclaim as you do already, the only way that you wouldn't is by becoming a subdistrict, 'cause we'd control it.
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Re: New Bucks Official Thread

Post by RobipodSupreme » 02 Aug 2011, 08:54

I see, ok, oh and i now have a marked out landclaim on the seabed
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Re: New Bucks Official Thread

Post by TyrasEngineer » 02 Aug 2011, 15:19

Our official chat channel is /ch NB. Use this rather than flooding global :lol:
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Re: New Bucks Official Thread

Post by RobipodSupreme » 03 Aug 2011, 05:02

thanks, can i use it with xgames, banana etc. when talking about/in dhaven?
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Re: New Bucks Official Thread

Post by MrJKapowey » 03 Aug 2011, 05:10

MrJKapowey wrote: - Removing all pointless/semi-pointless arms of government which were created pre-Corinth.
There are the following civil and uncivil departments:

1 - Civil Engineering and Maintenance - TyreseEngineer
2 - St. Piran-on-Sea City Guard - Osiriss2
3 - St. Barbara's City Guard - Osiriss2
4 - Piran City Guard - Osiriss2
5 - New Bucks National Guard - Osiriss2
6 - New Bucks Navy - Osiriss2
7 - Transport Police - Riffraff1
8 - New Bucks Mining Co. - MrJKapowey
9 - Dept. of Commerce - TyreseEngineer
10 - Dept. of Citizen registry - MrJKapowey

The above will be amalgamated into the following:

- New Bucks Military Engagement Reenactment Society (2, 3, 4, 5, 6)
OR the Bureau of Wrongful Imprisonments (2, 3) (all others abolished)
(Construction of tactful defence structures and ensuring the towns are kept monster free)
- Civil Engineering and Maintenance (1,7,8)
(building city buildings/coordinating city work. Also approving non-founder projects.)
- Ministry of Interdepartmental Memorandam Controling Divisions of Civil Bureaucratic Paperwork (10, 9)
(Diplomacy with surrounding City States, managing the Chamber of Commerce and documenting all residents within the town)

Any residents of New Bucks of any standing can vote on the following between the indicated dates:

Whether to reform: 3/8/11 - 5/8/11

Choosing the 'Reenactment Society' or 'Bureau': 5/8/11 - 7/8/11


After these have been voted on there will be a wait during which Founders can put themselves forward for taking the roles of those positions.
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Re: New Bucks Official Thread

Post by MrJKapowey » 03 Aug 2011, 05:13

I vote FOR the reforms.

Also - The reward for marking out the boundary has been claimed. Yesterday I gave myself three pieces of iron.
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Re: New Bucks Official Thread

Post by TyrasEngineer » 03 Aug 2011, 05:21

Firstly, I vote FOR the reforms, and secondly, I'd prefer it if deephaven etc. had it's own chat channel. Use /ch create and follow the instructions.
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Re: New Bucks Official Thread

Post by aflycon » 03 Aug 2011, 05:26

Feel free to use /ch corinth. No need to create a bunch of new channels if you don't need to.

Also, welcome to Corinth, officially. (:

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