Lord's Landing

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Iron_Fang
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Lord's Landing

Post by Iron_Fang » 12 Jan 2012, 13:40

  • Hello there, Vall and I are creating a city. Not just any city but a city of epicness..... Lord's Landing. The name comes from the name King's Landing from Game of Thrones.

    it is located at the main rail junction in West Fyra as shown here:
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    Spoiler! :
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    There is:

    a strip of 10*10 "Cottage" plots on the border between the docks and Vallorns tower.
    Spoiler! :
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    a Tree district - Stu is in command of the building there
    Spoiler! :
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    a Port - Fleet Captain SMW is in command of the building there
    Spoiler! :
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    an Art park
    Spoiler! :
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    an Embassy area
    Spoiler! :
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    a Town hall
    Spoiler! :
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    a Stronghold
    Spoiler! :
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    a Grand Tower built by Vallorn with nether portals and an enchantment suite.
    Spoiler! :
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    a Nether zone run by none other than our resident Cactus loving Daedra, Hytro.

    RULES:
  • Building policy. you are given your plot by either Vallorn or Iron. you must complete your house there before you can access things like town chests, farms and such.

    (How we achieve this:
    Vallorn put child cuboids on the plots. we add people to said plots and when they finish their house we add them to the town cuboid.
    this system reduces the risk of griefers. quite dramatically as well as guaranteeing finished houses.)
  • eviction policy is to place a sign upon the wall next to a persons door with a 3 day notice. this should give players a decent opportunity to show that we should not evict them.
    during eviction town cuboid rights are revoked.
  • griefing, theft and other server rules apply. breeching of said rules is punishable by instant removal of the offenders house whence the materials are placed into storage for them. if a player is banned then Vall and Iron will decide what happens to the materials.
  • No private mines please. LL provides a Ravine as a public mine.
  • projects on town land are encouraged just clear them with Vall or Iron first please.
  • home plots are 20 blocks tall and 15 blocks deep
  • Vallorn owns the stronghold underneath LL. mining the stone brick in there is punishable by Vall's imagination...
  • Hytro runs the Nether district of LL which contains our farms and alchemy laboratoir as well as housing of its own.
  • chopping down of the trees is allowed just... please replant them. (Except Stu's ofc)
Last edited by Iron_Fang on 12 Jan 2012, 14:37, edited 1 time in total.
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tanisjihanis
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Re: Lord's Landing

Post by tanisjihanis » 12 Jan 2012, 13:51

Yay this project is finally coming to light!
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Re: Lord's Landing

Post by Iron_Fang » 12 Jan 2012, 13:55

Well it was suppose to be a SUPER SECRET Mentor project of some sort lol quite alot of us decided to help me and Val.
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Re: Lord's Landing

Post by Jake55778 » 12 Jan 2012, 14:20

a Stronghold
That brings up a potentially interesting issue. Correct me if I'm wrong, but I'm under the impression that strongholds are unique with only one spawning per world. They are also the only source of mossy and cracked stone bricks. Claiming one in it's entirety potentially gives a player a monopoly on those blocks. They also ride the line between natural and player made structure. They spawn as part of the world and could be considered a form of natural cave system, (which cannot be claimed by players,) however the difficulty of finding one and the presence of loot also makes them comparable to underground mob spawners or abandoned mines (which are fair game to be looted/dismantled by players who find them).

I don't mean to sound accusatory, it's just something I've wondered about since the creation of the 1.8 temp map. Whether the server had any plans for how to deal with such a limited resource in a game with a player driven economy.

Good luck with your town. I'd be tempted to join if it weren't for the:
No private mines please
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Iron_Fang
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Re: Lord's Landing

Post by Iron_Fang » 12 Jan 2012, 14:36

well jake, the no private mines may dig into the stronghold and the other places underground (which ain't good) and unlimited strongholds spawn
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Re: Lord's Landing

Post by vallorn » 12 Jan 2012, 14:38

IMAGES! GO! :D
Jake55778 wrote:Good luck with your town. I'd be tempted to join if it weren't for the:
No private mines please
we may relax that rule if it becomes a hassle but the ravine we have is near Diamond level so that should be good for mining. :)

about the Stronghold. there are roughly 3+ per world. Tulon has one of the other ones in West fyra and it took me quite a long time to find this one. as well that that there is a preserved one in Borjan and i think there are a couple there that havent been claimed yet as well.
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Re: Lord's Landing

Post by tanisjihanis » 12 Jan 2012, 15:08

hmm... I might send out a search squad to find one in borjan....
Great job with this guys, it looks incredible!
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Re: Lord's Landing

Post by SMWasder » 12 Jan 2012, 15:14

Well, I assume vall isn't going to be trading blocks from the stronghold anyway, as far as I know it's being preserved/partially modified/expanded.

On the subject of claiming it in the first place, the current server policy is that generated structures can be claimed (I think you might be confused because it wasn't like that initially. I think strongholds are considered structures (albeit underground structures), so they can be claimed, the staff will preserve ones if they see fit. This is keeping a stronghold in a public place, so in my opinion it works out well enough for everyone.
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Re: Lord's Landing

Post by XxGhOsTxReCoNxX » 12 Jan 2012, 16:26

I need to start the farms... *Procrastination*

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Re: Lord's Landing

Post by venomm2 » 12 Jan 2012, 16:39

tanisjihanis wrote:hmm... I might send out a search squad to find one in borjan....
Great job with this guys, it looks incredible!
tanis we have 4 ravines near us =3
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Re: Lord's Landing

Post by tanisjihanis » 12 Jan 2012, 18:00

oh.

Get to work on them farms ghost!
(who am i to talk... mine got started like 2 weeks ago and they are still in the planning phases... hehe)
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Re: Lord's Landing

Post by venomm2 » 13 Jan 2012, 16:00

that is a very cool town.... brother, i visted it ;)
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Re: Lord's Landing

Post by SMWasder » 14 Jan 2012, 07:11

People are more than welcome to build boats in the harbour, but they'll need to talk to me personally first ;) . Just to be space effective really, there's no strict plot sizes, and I need to trust builders that they're going to build something pretty (considering the possible size of some of the ships, I think it's fairly important). Ship hulls must be wood, logs, iron or obsidian (for 'teh lolz').

And if there's anything else in the port area you're interested in building, feel free to ask. I would be happy to have shops set into the cliff like the pub that's already there.
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Re: Lord's Landing

Post by Iron_Fang » 14 Jan 2012, 08:27

I am quite surprise that not many want cottage plots, 2 are gone atmo
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Re: Lord's Landing

Post by Iron_Fang » 15 Jan 2012, 10:46

Ghost is making a mining district for LL val you can see it on the Map South of station at the netherrack

Hopefully as part of one of our few expansions we can connect it to LL?
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Re: Lord's Landing

Post by vallorn » 16 Jan 2012, 08:37

Overworld and Nether farms are up and running! :D
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Re: Lord's Landing

Post by SMWasder » 17 Jan 2012, 13:59

Iron_Fang wrote:Ghost is making a mining district for LL val you can see it on the Map South of station at the netherrack

Hopefully as part of one of our few expansions we can connect it to LL?
Underwater glass tunnel would be bretty baws, methinks.
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Re: Lord's Landing

Post by michaeld20 » 17 Jan 2012, 15:25

If you guys need some help, PM me, I'll do my best to get there and help out. I can run 2 cities. ;)
"Some people in this world, they think their invincible... well thats just not true... beacause if you make just ONE mistake it could all end in a matter of seconds and then really how invincible are you?"- Myself
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Re: Lord's Landing

Post by vallorn » 18 Jan 2012, 09:44

the LL Art Park now has 6 more 3*3 plots for you to build modern art within! :D
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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Re: Lord's Landing

Post by XxGhOsTxReCoNxX » 18 Jan 2012, 21:31

Warlockseer, Wafflehair and I's town, Olivine City is almost done! We will be a mining district for Lord's Landing. Hope to see ya around!

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Re: Lord's Landing

Post by Jake55778 » 18 Jan 2012, 21:37

Mining district huh? I'm suddenly intrigued.
How is it set up and how much space is there for mining?
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Re: Lord's Landing

Post by XxGhOsTxReCoNxX » 18 Jan 2012, 21:47

Well, we'll be making a mine down to level 14-6 and it will be branch. You can build it, if I can get approval from Waffle and Warlock.

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Re: Lord's Landing

Post by Jake55778 » 18 Jan 2012, 22:36

14-6? In my experience 11-16* is the most efficient for mining diamonds (assuming that's what you're after). Below level 10 lava is too common. Mining is slow and risky. And while diamonds can be found as high as level 20 they become much rarer after level 17 and are generally not worth the effort of digging a whole additional set of tunnels for.

(*12 -16 as it appears in game since your character is 2 blocks high)

The reason I asked about how much space you have available is because that's the main limiting factor for me. Building a mine is easy; dig a hole down to the appropriate level, place elevator signs to get up/down easily, hollow out a main shaft and start digging your branches. There's not much need for collaboration. However as a town you can justify a much bigger landclaim than I can as an individual. Meaning more space for longer tunnels without fear of hitting someone else's property.
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Re: Lord's Landing

Post by SMWasder » 19 Jan 2012, 04:16

Woah, that's actually a really good setup. I like!
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Re: Lord's Landing

Post by vallorn » 25 Jan 2012, 15:13

heres some screenshots of new stuff!
2012-01-25_20.04.06.png
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2012-01-25_20.03.55.png
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2012-01-25_20.03.14.png
2012-01-24_01.24.14.png
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Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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Re: Lord's Landing

Post by XxGhOsTxReCoNxX » 25 Jan 2012, 15:43

Heh, my farms suck, I didn't have time :/ I can always edit them if you want me to...

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vallorn
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Re: Lord's Landing

Post by vallorn » 25 Jan 2012, 15:53

XxGhOsTxReCoNxX wrote:Heh, my farms suck, I didn't have time :/ I can always edit them if you want me to...
the wheat/cactus/reed ones are fine. its the pumpkin/melons im annoyed about.
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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Re: Lord's Landing

Post by XxGhOsTxReCoNxX » 26 Jan 2012, 07:43

Yea, I'll try to make them bigger if I'm on.

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Re: Lord's Landing

Post by vallorn » 29 Jan 2012, 10:54

GOOD NEWS! ive decided to build a Spaceport!
my plan is to populate it with the old ships of the Alpharius Inititive and hopefully have one of the old Raven Empire cruisers too!

as well as that there will be space for several private ships from Shuttle Class to Frigate Class and maybe even a spot for a Destroyer Class ship. :)
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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Re: Lord's Landing

Post by vallorn » 31 Jan 2012, 16:06

uh... does anyone want stacks of colored wool? LL will sell them to you... ;)
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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