Branchscape

A place for Teams, Cities, and Groups to have dedicated threads
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LS13
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Re: Branchscape

Post by LS13 » 10 Oct 2012, 18:47

Whales if i evicted every monotonous house yours would be on the list :/
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RobipodSupreme
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Re: Branchscape

Post by RobipodSupreme » 11 Oct 2012, 11:18

To sisgnify joining branchscape should I just plant a tree or summink?
I'm like 80% gayer than when I was on here last
I was a mod once
my discord is Ryin ❄#4444 if you wanna hmu fams
Miss you :(

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Serubin323
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Re: Branchscape

Post by Serubin323 » 11 Oct 2012, 15:54

I'm very happy to announce Tothewhat and ItchyNL as Branchscape leaders.

Also a new policy for the Branchscape leaders. A leader who is not an owner will act as an ex-officio. Voting will not be allowed unless invited. With this in mind, we are going to have 5 leaders, but only 3 will be owners. This way votes are easier to deal with. LS13 will be kept as a non-owner as will ItchyNL. I have no doubt that Ls13 and Itchy will be invited to vote most of the time.

As mentioned above, I am very happy to announce Tothewhat and ItchyNL as Branchscape leaders. Tothewhat will also serve as an owner. In addition Ilikefoxes666 is being promoted to Lead Project Manager! Please give them a warm welcome and congratulations!
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MrWhales
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Re: Branchscape

Post by MrWhales » 11 Oct 2012, 18:36

LS13 wrote:Whales if i evicted every monotonous house yours would be on the list :/
My house is a nice little log cabin that does nothing but look cute.
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LS13
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Re: Branchscape

Post by LS13 » 11 Oct 2012, 20:07

MrWhales wrote:
LS13 wrote:Whales if i evicted every monotonous house yours would be on the list :/
My house is a nice little log cabin that does nothing but look cute.
Sure...
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Sti_Jo_Lew
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Re: Branchscape

Post by Sti_Jo_Lew » 11 Oct 2012, 20:54

I should try making a guide of sorts on minecraft house design sometime.
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LS13
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Re: Branchscape

Post by LS13 » 11 Oct 2012, 21:03

Oh and grats itchy and tttw :D
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Tothewhat
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Re: Branchscape

Post by Tothewhat » 12 Oct 2012, 06:02

*cough*

And foxies :D
Spoiler! :
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Gannondorf1000
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Location: Branchscape Proper, Imperial Branchscape Territory, Province of Borjan, Continent of Escapia

Re: Branchscape

Post by Gannondorf1000 » 12 Oct 2012, 11:33

Gratz on moving up to the leadership positions Ttw and Itchy! And Gratz on moving up to Lead PM foxes! At least I can still harass everyone somewhat, because of my recent promotion, on another note, minner when I finnaly start the church and finish it, I am offering my services to help build St Flonen( or what ever the hell it's called) Au Revoir
It seems all of my signature and avatar has failed, I will fix as soon as I can!
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Hytro
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Re: Branchscape

Post by Hytro » 12 Oct 2012, 13:21

Farmscape Update :o BE HAPPY YOU TREEHUGGERS


Need ALOT of Nether Brick, can't get enough of it, so donate what you can boys and girls.

Listed as the floors goes in the tower.
Bottom
  • Melon: Problem.
  • Pumpkin: Problem.
    The BUD switches for the auto farm is bugged, so either someone must find out how to solve this, or I'm remaking those forms to semi-auto farms instead.
  • Sugercane: Not Done.
    Materials needed
    • Glowstone: 20 stacks
    • Pistons: 26 stacks
  • Shroom: Not Done.
    Material need
    • Red Shrooms: 16 Stacks
    • Brown Shrooms: 16 Stacks
  • Oak: Done.
  • Birch: Almost done.
    Need 7 stacks of Sapplings.
  • Spruce: Almost done.
    Need 10 stacks of Sapplings.
  • Nether Wart: Next on the list.
  • Wheat: Not Started.
  • Jungle: Not Started.
  • Cocoa Bean: Not Started.
Top
Iya AyemMeht YahklemOhtYoodtRoht DothAyemEkemDothRothIyaCess LyrOthRothDoth
Iya WebIyaLyrLyr CessOhtNethSethYoodtMehtEkem YahkemOthYoodtRoth SethOhtYoodtLyr

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aeroeng15
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Re: Branchscape

Post by aeroeng15 » 12 Oct 2012, 14:02

I might be able to take a look at the melons and pumpkins. Catch me in game.

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minnerthecat
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Re: Branchscape

Post by minnerthecat » 12 Oct 2012, 14:33

Gannondorf1000 wrote:Gratz on moving up to the leadership positions Ttw and Itchy! And Gratz on moving up to Lead PM foxes! At least I can still harass everyone somewhat, because of my recent promotion, on another note, minner when I finnaly start the church and finish it, I am offering my services to help build St Flonen( or what ever the hell it's called) Au Revoir
That would be much appreciated Gannondorf! Construction of St. Flonne's likely won't begin until the Flonneshire rail lines are finished. (At least the route to Branchscape) As this will make it much easier to import materials and labour. Even once that's done, this project will take a long time to complete, and so I'm certain there will still be plenty to help with even after Branchscape's church is completed. We're going to need all the help we can get!
Orange and white, but not quite right.

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MrWhales
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Re: Branchscape

Post by MrWhales » 12 Oct 2012, 14:56

minnerthecat wrote:
Gannondorf1000 wrote:Gratz on moving up to the leadership positions Ttw and Itchy! And Gratz on moving up to Lead PM foxes! At least I can still harass everyone somewhat, because of my recent promotion, on another note, minner when I finnaly start the church and finish it, I am offering my services to help build St Flonen( or what ever the hell it's called) Au Revoir
That would be much appreciated Gannondorf! Construction of St. Flonne's likely won't begin until the Flonneshire rail lines are finished. (At least the route to Branchscape) As this will make it much easier to import materials and labour. Even once that's done, this project will take a long time to complete, and so I'm certain there will still be plenty to help with even after Branchscape's church is completed. We're going to need all the help we can get!
you need rail help?
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aeroeng15
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Re: Branchscape

Post by aeroeng15 » 13 Oct 2012, 06:53

Hytro, I may have found a solution to the redstone. It'll require 1 dust, 1 block and 1 rt per pair of pistons though.

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minnerthecat
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Re: Branchscape

Post by minnerthecat » 13 Oct 2012, 07:11

MrWhales wrote: you need rail help?
Gannondorf was actually referring to helping with the cathedral project in Flonneshire, BUT it would be great to have some help with the rail system too!
Orange and white, but not quite right.

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Hytro
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Re: Branchscape

Post by Hytro » 13 Oct 2012, 08:42

aeroeng15 wrote:Hytro, I may have found a solution to the redstone. It'll require 1 dust, 1 block and 1 rt per pair of pistons though.
Umm, build what you mean outside of Farmscape so I can see what it is.
Iya AyemMeht YahklemOhtYoodtRoht DothAyemEkemDothRothIyaCess LyrOthRothDoth
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trovo22
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Re: Branchscape

Post by trovo22 » 13 Oct 2012, 20:54

Good job on the promise! Anyways sorry I have been inactive. Main reasons are Soccer Regionals, no longer a computer at my dads, and school. I sincerly apologize.
DURRR lalala NINJA!!!

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Wildwill002
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Re: Branchscape

Post by Wildwill002 » 14 Oct 2012, 08:59

Head procrastinator here, reminding you to utilise our wonderful facebook facilities for wonder and cheezits
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Spoiler! :

Code: Select all

            ,             ,
           / '.         .' \
          /    '.     .'    \
           '-._  '. .'  _.-'
               '-. ; .-'
              _.-;(_);-._
          _.-'   .'_'.   '-._
          \    .'/[+]\'.    /
           \_.' /     \ '._/
                |  _  |
                | [_] |
               /III III\
               `"""""""`

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RobipodSupreme
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Re: Branchscape

Post by RobipodSupreme » 14 Oct 2012, 12:23

I've noticed a theme among signatures for town pictures with a particular font, should I make one?
I'm like 80% gayer than when I was on here last
I was a mod once
my discord is Ryin ❄#4444 if you wanna hmu fams
Miss you :(

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LS13
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Re: Branchscape

Post by LS13 » 14 Oct 2012, 14:56

M4 makes those
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J4Numbers
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Re: Branchscape

Post by J4Numbers » 14 Oct 2012, 16:14

I do work!?
Quiet you.

Give me co-ords and a name, and I will make a thingymabob at one point or another.

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Tothewhat
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Re: Branchscape

Post by Tothewhat » 14 Oct 2012, 19:22

Anyone need villagers? :?

I have ... a lot
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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 14 Oct 2012, 19:26

Yggy needs em :I
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Invunarble
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Re: Branchscape

Post by Invunarble » 14 Oct 2012, 19:39

Tothewhat wrote:Anyone need villagers? :?

I have ... a lot
These villagers are 100% Invun-approved.

That is all.
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minnerthecat
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Re: Branchscape

Post by minnerthecat » 14 Oct 2012, 21:46

Tothewhat wrote:Anyone need villagers? :?

I have ... a lot
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Orange and white, but not quite right.

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RobipodSupreme
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Re: Branchscape

Post by RobipodSupreme » 15 Oct 2012, 12:34

M4, my town'a DeepHaven, and coords are (6157, 51, 2017)
I'm like 80% gayer than when I was on here last
I was a mod once
my discord is Ryin ❄#4444 if you wanna hmu fams
Miss you :(

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tanisjihanis
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Re: Branchscape

Post by tanisjihanis » 15 Oct 2012, 13:22

RobipodSupreme wrote:To sisgnify joining branchscape should I just plant a tree or summink?
If you like. The branchscape flag is more appropriate though. A picture of it is in the OP.

We do need to officially put your request for deephaven to join the empire to vote still. Just been a bit busy.


Also: branchscape OP will undergo a complete remodeling this weekend. Any suggested changes welcome. Should we create a steam group for br? Could be handy.
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C. S. Lewis wrote:-When we become adults, we must put away childish things, including the fear of childishness and the desire to be very grown up
-To truly own something one must be capable of giving it away

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aeroeng15
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Re: Branchscape

Post by aeroeng15 » 15 Oct 2012, 13:56

Given the rising interest over on the Facebook group in weekly-ish shindigs, I would say yes to Steam.

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Tothewhat
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Re: Branchscape

Post by Tothewhat » 15 Oct 2012, 14:29

Come on guys :/

I need to get rid of some of these!

I even have a second level full like this :?
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RobipodSupreme
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Re: Branchscape

Post by RobipodSupreme » 15 Oct 2012, 14:31

How do you transport villagers?
I'm like 80% gayer than when I was on here last
I was a mod once
my discord is Ryin ❄#4444 if you wanna hmu fams
Miss you :(

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