Fantasy RPG test

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Fantasy RPG test

Post by Jake55778 » 27 Jul 2011, 12:33

Hi there.

I've had the idea in mind for a little while now to try and put together a new forum game. Something more structured than what has been done previously, with more emphasis on gameplay and strategy. Closer to a D & D campaign than anything else.

I hope to be able to include skill trees, a branching storyline, boss fights, looting, and enough depth for replayability. However all that takes a lot of work, especially since I plan to illustrate as much of it as possible. So I'm setting up this test encounter just to give an idea of what I'm aiming for, test the mechanics, and gauge the level of interest. If all goes well I'd also be interested in enlisting the help of a volunteer writer to help devise the story.
___________________________________________________________________


Mission 1: Prologue

Your party has been ambushed along their journey by a band of Orcs intent on theft. Little do they know that you are no humble travelers, but hardened mercenaries seeking an audience with the king. Fight them off and clear the way.

Party stats:

Warrior
Spoiler! :
Strength: 10
Constitution: 12
Intelligence: 6
Will: 7
Reflexes: 8

Health: 120 Mana: N/A Stamina: 70
Base move speed: 3 squares per turn.

Gear:

Iron longsword (Range:2 Damage: 5 Hits:1)
Battered helm (Defence: 3)
Wooden shield (Defence: 5)
Bronze greaves (Defence: 2)
Bronze Breastplate (Defence: 5)

Total defence: 15

Feats:

Heavy swing (Cost: 15 stamina)
A broad overhand slash at a nearby target.
Damage:7 Range:1 Hits:1
Cooldown: 2 turns

Broad swing (Cost: 30 stamina)
A wide attack targeting 3 squares directly in front of the user. Can hit multiple targets.
Damage:3 Range:1 Hits:1
Cooldown: 2 turns

Taunt
(Cost 20 stamina)
Causes all enemies within a 3 square radius to have to pass a willpower test in order to target any ally.
Damage:N/A Range:3 Hits: N/A
Cooldown: 3 turns

Shield bash (Cost 30 stamina)
Knocks an enemy backward 2 squares. Interrupts any charging attacks or persistent buffs unless target can pass a constitution test.
Damage:3 Range:1 Hits:1
Cooldown: 2 turns




Rogue
Spoiler! :
Strength: 7
Constitution: 8
Intelligence: 8
Will: 9
Reflexes: 11

Health: 80 Mana: N/A Stamina: 80
Base move speed: 4 squares per turn. Unaffected by terrain

Gear:

Iron dagger (Range:1 Damage: 2 Hits:1)
Short bow (Range:8 Damage: 3 Hits:1)
Battered helm (Defence: 3)
Leather greaves (Defence: 1)
Leather Breastplate (Defence: 3)

Total defence: 7

Feats:

Ambush (Cost: 35 stamina. Requires cover)
A well laid trap.
Damage:7 Range:2 Hits:1
Cooldown: 5 turns

Backstab(Cost: 10 stamina. Must be attacking from behind)
A surpirse attack on an unsuspecting foe.
Damage:4 Range:1 Hits:1
Cooldown: None

Fire arrow
(Cost 20 stamina)
A higher damage version of the regular bow attack. May cause burn damage.
Damage:4+1 per turn for 3 turns Range:7 Hits: 1
Cooldown: 1 turn

Stealth (Cost 50 stamina)
Lasts 3 turns. All enemies must pass an intelligence and willpower test in order to engage the user.
Damage:N/A Range:N/A Hits:N/A
Cooldown: 4 turns



Mage
Spoiler! :
Strength: 3
Constitution: 5
Intelligence: 13
Will: 15
Reflexes: 6

Health: 40 Mana: 130 Stamina: N/A
Base move speed: 3 squares per turn.

Gear:

Acolyte's staff (Range:3 Damage: 1 Hits:1)
Rusting dagger (Range:1 Damage: 1 Hits:1)
Ornate robe (Defence: 3)

Total defence: 3

Feats:

Fireball (Cost: 35 mana.)
A ball of fire. May cause burn damage.
Damage:4+1 per turn for 3 turns Range:3 Hits:1
Cooldown: 2 turns

Heal (Cost: 20 mana.)
Restores 20 life to a singe ally
Damage:N/A Range:2 Hits:N/A
Cooldown: 1 turn

Beam
(Cost 50 Mana)
A beam of arcane energy fired in a straight line. Can hit multiple targets.
Damage:4 Range:7 Hits: 1
Cooldown: 3 turns

Ice rain (Cost 40 mana)
Lasts 2 turns. User may select any 3x3 square on the map. All enemies and allies within that space take damage as long as they are inside the attack radius.
Damage:3 per turn Range:N/A Hits:N/A
Cooldown: 3 turns



Orc bandit
Spoiler! :
Strength: 8
Constitution: 6
Intelligence: 3
Will: 4
Reflexes: 5

Health: 60 Mana: N/A Stamina: 40
Base move speed: 3 squares per turn.

Gear:

Iron axe (Range:1 Damage: 4 Hits:1)
Bronze greaves (Defence: 2)
Bronze Breastplate (Defence: 4)

Total defence: 6



Terrain:

Grass: Basic terrain tile. No movement penalty
Rocks: Movement halved (rounded down) when crossing. Provides a +1 bonus to ranged attacks
Trees: Can be used as cover by the rogue. Provides +2 armor vs ranged attacks


If you want to take part in the test demo leave a message below. There are only 3 characters I'm afraid so it's first come, first served. Feel free to invent a backstory for your character. I'll be controlling the enemies and handling any behind the scenes dice rolls.

Hopefully this can be a fun way to roleplay, and if it goes well I'll be expanding it into a full game.
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Last edited by Jake55778 on 28 Jul 2011, 14:59, edited 4 times in total.
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Re: Fantasy RPG test

Post by Iron_Fang » 27 Jul 2011, 17:32

sweet can i be the rogue?
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Re: Fantasy RPG test

Post by vallorn » 27 Jul 2011, 17:36

I call mage!
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Re: Fantasy RPG test

Post by Darktaint » 27 Jul 2011, 19:29

dang it i wanted the mage
fine i'll be the warrior
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Re: Fantasy RPG test

Post by vallorn » 27 Jul 2011, 20:17

Darktaint wrote:dang it i wanted the mage
fine i'll be the warrior
did you really think i wouldn't seize a chance to fling fireballs at everything that moves and then freeze everything that doesn't? :D
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Re: Fantasy RPG test

Post by Darktaint » 27 Jul 2011, 20:20

vallorn wrote:
Darktaint wrote:dang it i wanted the mage
fine i'll be the warrior
did you really think i wouldn't seize a chance to fling fireballs at everything that moves and then freeze everything that doesn't? :D
that's why i wanted to be the mage xD
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Re: Fantasy RPG test

Post by vallorn » 27 Jul 2011, 20:39

Darktaint wrote:
vallorn wrote:
Darktaint wrote:dang it i wanted the mage
fine i'll be the warrior
did you really think i wouldn't seize a chance to fling fireballs at everything that moves and then freeze everything that doesn't? :D
that's why i wanted to be the mage xD
dont worry i know heal spells too! if by "Heal" you mean "Cauterize" :lol:
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Re: Fantasy RPG test

Post by Milo_Windby » 27 Jul 2011, 22:02

I will take the rouge... Not sure how I will be able to play the colour red though...
(I kid, I kid! XD I am sure you mean Rogue)
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Re: Fantasy RPG test

Post by Iron_Fang » 28 Jul 2011, 03:33

i'm the rogue milo =(
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Re: Fantasy RPG test

Post by Milo_Windby » 28 Jul 2011, 03:35

Iron_Fang wrote:i'm the rogue milo =(
Well fine then =p be that way
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Re: Fantasy RPG test

Post by Jake55778 » 28 Jul 2011, 03:41

Turn 1 (Enemy)

Movements: The orcs charge forward in an undisciplined mass. One receives cover from arrows behind a nearby tree, another is slowed trying to cross difficult terrain.

Attacks: None

Feats: None


List your character's actions to complete the player half of the turn. I will update the map when all actions have been received.
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Re: Fantasy RPG test

Post by vallorn » 28 Jul 2011, 06:30

im going to cast Ice Rain centered on the square 2 squares in front of the Warrior.

should make it harder for them to bum rush us :)
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Re: Fantasy RPG test

Post by Jake55778 » 28 Jul 2011, 07:33

Turn 1 (Ally 3/3)

Movements: Iron_Fang moves 1 square to the left

Attacks: None

Feats: Vallorn casts Ice Rain in front of the party, damaging one enemy and preventing the others from advancing. Vallorn is down to 90 Mana, the feat Ice Rain is now on cooldown for the next 3 turns.
Iron_Fang attacks an orc with a fire arrow, dealing normal damage but failing to ignite the target. Iron_Fang is now at 60 stamina.
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Last edited by Jake55778 on 28 Jul 2011, 13:28, edited 4 times in total.
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Re: Fantasy RPG test

Post by Darktaint » 28 Jul 2011, 09:18

I'm going to do nothing due to there being an ice rain in the way.
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Re: Fantasy RPG test

Post by vallorn » 28 Jul 2011, 11:05

can i cast more spells while Ice Rain is active?
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Re: Fantasy RPG test

Post by Jake55778 » 28 Jul 2011, 11:11

Yes, just not Ice Rain again until turn 4. And only one per turn of course.
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Re: Fantasy RPG test

Post by vallorn » 28 Jul 2011, 11:35

i shall move 2 blocks to the right and cast Fireball at the closest Orc :)
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Re: Fantasy RPG test

Post by Iron_Fang » 28 Jul 2011, 12:06

am i already stealthed???
also backstab the enemy at the far right (at the top) if i am stealthed
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Re: Fantasy RPG test

Post by Darktaint » 28 Jul 2011, 12:32

Iron_Fang wrote:am i already stealthed???
also backstab the enemy at the far right (at the top) if i am stealthed
I uh what?
you need to move to position yourself behind the guy first before you can backstab <_>
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Re: Fantasy RPG test

Post by Jake55778 » 28 Jul 2011, 12:40

Iron_Fang wrote:am i already stealthed???
also backstab the enemy at the far right (at the top) if i am stealthed
No you're not stealthed yet. It's a feat, you need to initiate it + it costs stamina. You also have a movement speed of 4 squares per turn, which puts you well out of range to backstab the enemy on the far right (who is 12 squares away). You'd also need to be behind him.
vallorn wrote:i shall move 2 blocks to the right and cast Fireball at the closest Orc :)
But you just had your turn. Ice Rain lasts for 2 turns. When you asked if you could cast additional spells while it was still active I thought you meant for next turn.
If you could cast all your spells in the same turn:
A- You'd be out of mana immediately and be useless for the rest of the round
B- Half the enemies would be dead before anyone else got in range.
C- The Mage is already OP enough as it is :lol:
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Re: Fantasy RPG test

Post by Iron_Fang » 28 Jul 2011, 12:51

ye ok ill move left one and fire a fire arrow at the 2nd on the left orc
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Re: Fantasy RPG test

Post by Jake55778 » 28 Jul 2011, 13:16

(The previous post has been updated)
Turn 2 (Enemy)

Movements: The orcs continue to charge forward, avoiding the patch of ice. One more turn will bring them into melee range.

Attacks: None

Feats: None
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Re: Fantasy RPG test

Post by Darktaint » 28 Jul 2011, 13:27

I move two to the right in order to protect the mage and shield bash the orc infront of me
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Re: Fantasy RPG test

Post by Jake55778 » 28 Jul 2011, 13:37

Turn 2 (Ally 1/3)

Movements: Darktaint moves 2 squares to the right

Attacks: None

Feats: Darktaint uses shield bash, knocking the enemy backwards and scoring a critical hit for bonus damage. Darktaint is now down to 40 stamina.

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Re: Fantasy RPG test

Post by vallorn » 28 Jul 2011, 14:00

i can has movement again?
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Re: Fantasy RPG test

Post by Jake55778 » 28 Jul 2011, 14:09

It's a new turn so yes.
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Re: Fantasy RPG test

Post by vallorn » 28 Jul 2011, 14:41

yay! okay can i still not cast spells? if so im just moving 1 back and one to the right.

if i can cast il then use a fireball on the orc to the right of the warriors line of sight
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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Re: Fantasy RPG test

Post by Jake55778 » 28 Jul 2011, 15:03

Turn 2 (Ally 2/3)

Movements: Darktaint moves 2 squares to the right
Vallorn move 1 square back, and one square right.

Attacks: None

Feats: Darktaint uses shield bash, knocking the enemy backwards and scoring a critical hit for bonus damage. Darktaint is now down to 40 stamina.
Vallorn casts fireball. Dealing normal damage and setting the enemy ablaze. Vallorn is now down to 55 mana.



(I just realised how incredibly overpowered fireball is which the mage's will modifier. I've changed it's base damage to be the same as the rogue's fire arrow, but even with that nerf it still hits harder than I intended it to. It's a 1 hit kill on these orcs if it crits or causes fire damage).
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Re: Fantasy RPG test

Post by Iron_Fang » 28 Jul 2011, 16:04

what about my post jake?
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Re: Fantasy RPG test

Post by Jake55778 » 28 Jul 2011, 16:08

You mean this one?
Iron_Fang wrote:ye ok ill move left one and fire a fire arrow at the 2nd on the left orc
I already did that one (scroll up). Now I'm waiting on your 2nd turn action.
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