Space Marine Review
Space Marine Review
well Space Marine. a title based off of the classic Warhammer 40,000 franchise made by Relic Entertainment who have also made the Dawn Of War games that are also based off the franchise. this experience with the 40K universe bleeds through in everything in the game but is merged excellently with retro and modern gameplay.
well then lets look at the facets of this game on more depth then, il begin with the story. its decent but nothing utterly memorable. it serves well to give some backdrop to the gameplay and it succeeds in creating an attachment to the characters which is never a bad thing. it also does well at painting the 40K universe with all the mixtures of intrigue, horror, aliens, daemons and war on a massive scale that Games Workshop (the creators of the 40K universe) can think up. overall its good but nothing special you will most likely forget it soon after playing.
okay next lets look at the graphics. i played it on PS3 and they were awesome. from the sheen coming off Captain Titus's power armor to the spray of shiny glistening blood when you put a chainsword/power axe/ thunder hammer through the face of an ork. now if you look closely then there is some copypasting of effects (especially with the later enemies) however it never gets too over the top. the cutscenes feel slightly stylized like the rest of the game and the use of lighting works great in these scenes.
next is the Aesthetic of the game. it is a perfect representation of the 40k universe insofar as it bleeds a gothic future full of horror and death. there is a slight yellow-brown tint over everything which feels slightly out of place but works well when in combat where all the glowing weapon effects, blood spray and explosions burst on this slightly dull background. the size of everything is also interesting as it makes you feel slightly insignificant even as this huge power armored death machine, to quote their own blurb "Everything is larger than life".
finally lets look at the gameplay. its meaty there's no doubt about it but its very easy to get pulled into melee combos and get stuck in them while a big Nob hits you in the face with a hammer. there's a sense of weight to everything which makes it somewhat difficult to control when you need speed more than anything. however it never breaks the experience especially when you get a jetpack. there are a few boss fights which are rather tough but extremely satisfying.
the melee weapons have some nice varity and the guns are excelent, especialy when fired they sound and feel like these huge weapons of destruction that they are.
overall the game is a perfect representation of the warhammer 40,000 universe for better or worse. as a game its very fun to not cower behind cover all the time and just get stuck in but the way of regaining health in combat takes some getting used to. i would recommend it to anyone who either likes 40k or just wants a good third person game. theres nothing groundbreaking but its still a very good game.
il post a review of the multiplayer at some point in this thread.
well then lets look at the facets of this game on more depth then, il begin with the story. its decent but nothing utterly memorable. it serves well to give some backdrop to the gameplay and it succeeds in creating an attachment to the characters which is never a bad thing. it also does well at painting the 40K universe with all the mixtures of intrigue, horror, aliens, daemons and war on a massive scale that Games Workshop (the creators of the 40K universe) can think up. overall its good but nothing special you will most likely forget it soon after playing.
okay next lets look at the graphics. i played it on PS3 and they were awesome. from the sheen coming off Captain Titus's power armor to the spray of shiny glistening blood when you put a chainsword/power axe/ thunder hammer through the face of an ork. now if you look closely then there is some copypasting of effects (especially with the later enemies) however it never gets too over the top. the cutscenes feel slightly stylized like the rest of the game and the use of lighting works great in these scenes.
next is the Aesthetic of the game. it is a perfect representation of the 40k universe insofar as it bleeds a gothic future full of horror and death. there is a slight yellow-brown tint over everything which feels slightly out of place but works well when in combat where all the glowing weapon effects, blood spray and explosions burst on this slightly dull background. the size of everything is also interesting as it makes you feel slightly insignificant even as this huge power armored death machine, to quote their own blurb "Everything is larger than life".
finally lets look at the gameplay. its meaty there's no doubt about it but its very easy to get pulled into melee combos and get stuck in them while a big Nob hits you in the face with a hammer. there's a sense of weight to everything which makes it somewhat difficult to control when you need speed more than anything. however it never breaks the experience especially when you get a jetpack. there are a few boss fights which are rather tough but extremely satisfying.
the melee weapons have some nice varity and the guns are excelent, especialy when fired they sound and feel like these huge weapons of destruction that they are.
overall the game is a perfect representation of the warhammer 40,000 universe for better or worse. as a game its very fun to not cower behind cover all the time and just get stuck in but the way of regaining health in combat takes some getting used to. i would recommend it to anyone who either likes 40k or just wants a good third person game. theres nothing groundbreaking but its still a very good game.
il post a review of the multiplayer at some point in this thread.
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Re: Space Marine Review
Multiplayer:
now that Relic have fixed the PS3's matchmaking (now takes 35 seconds rather than 35 mins to find a game) i feel up to reviewing this:
Classes: three of em;
Assault have CloseCombat weapons, pistols and a jump pack. they are the fastest class in the game but tend to attract a lot of firepower.
Tactical have the most choce in weapons from the standard Bolter to Meltaguns, Storm Bolters and even Sticky Grenade Lawn Chairs. they are slower than Assualts but because they stay on the ground they attract less bullets.
Devestators have the heavy weapons. they are the slowest class but have the most health and more perks to boost armor and health. they attract Assaults like flies because of their slow speed.
Maps: not many of em. they are all pretty much symmetrical with some aesthetic changes depending on the side. they are well balenced with multiple paths for each class and take into account the assaults extra maneuverability and the Devs need for long LoS at the same time.
GameTypes: there are 2 at the moment but more may be released soon enough. Ahnihilation is your basic Team Deathmatch and is fairly boring but Seize Ground is exceedingly fun. Capping points while your team cover you is a brilliant experience.
Customiser: im gonna say its big... its huge... its everything a 40K fan could ever want and more. it even goes to the lengths of using the GW standard colors including thier names when coloring each bit of armour.
there are a couple of bits missing that chould have been in there including Thousand Sons/ World Eater Helmets but thats fine.
Gameplay: very balenced and frantic without being too hectic. it paces itself perfectly as you move into position to attack then pull off a kill then retreat before they knew you were there. or you could take a heavy bolter Dev and lock down a section of the map with hails of bolt rounds. or you could drop from the sky and ram a giant hammer through peoples chests... the possibilities are near endless and are almost all fun.
one more thing on Gameplay the amount of punishment a Speec MAreen can take is rather large changing the game style from He Who Shoots First Wins to He Who Can Track Foes Effectively Wins.
Connectivity: pretty decent roughly a quater of the games i get into have some small amount of lag but its nothing major. although if you live outside of the US or UK its apparently quite a bit worse.
overall: its well paced fun but lacks variety in the maps and gametypes. i havnt got bored of it yet though...
now that Relic have fixed the PS3's matchmaking (now takes 35 seconds rather than 35 mins to find a game) i feel up to reviewing this:
Classes: three of em;
Assault have CloseCombat weapons, pistols and a jump pack. they are the fastest class in the game but tend to attract a lot of firepower.
Tactical have the most choce in weapons from the standard Bolter to Meltaguns, Storm Bolters and even Sticky Grenade Lawn Chairs. they are slower than Assualts but because they stay on the ground they attract less bullets.
Devestators have the heavy weapons. they are the slowest class but have the most health and more perks to boost armor and health. they attract Assaults like flies because of their slow speed.
Maps: not many of em. they are all pretty much symmetrical with some aesthetic changes depending on the side. they are well balenced with multiple paths for each class and take into account the assaults extra maneuverability and the Devs need for long LoS at the same time.
GameTypes: there are 2 at the moment but more may be released soon enough. Ahnihilation is your basic Team Deathmatch and is fairly boring but Seize Ground is exceedingly fun. Capping points while your team cover you is a brilliant experience.
Customiser: im gonna say its big... its huge... its everything a 40K fan could ever want and more. it even goes to the lengths of using the GW standard colors including thier names when coloring each bit of armour.
there are a couple of bits missing that chould have been in there including Thousand Sons/ World Eater Helmets but thats fine.
Gameplay: very balenced and frantic without being too hectic. it paces itself perfectly as you move into position to attack then pull off a kill then retreat before they knew you were there. or you could take a heavy bolter Dev and lock down a section of the map with hails of bolt rounds. or you could drop from the sky and ram a giant hammer through peoples chests... the possibilities are near endless and are almost all fun.
one more thing on Gameplay the amount of punishment a Speec MAreen can take is rather large changing the game style from He Who Shoots First Wins to He Who Can Track Foes Effectively Wins.
Connectivity: pretty decent roughly a quater of the games i get into have some small amount of lag but its nothing major. although if you live outside of the US or UK its apparently quite a bit worse.
overall: its well paced fun but lacks variety in the maps and gametypes. i havnt got bored of it yet though...
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!
CUT: Baldrick
- EricSmarties
- Posts: 726
- Joined: 30 Nov 2010, 05:42
- Location: England :D
Re: Space Marine Review
Was at aros and he was like to delphi 'Pleh teh spesh marines' and the character was so overpowered D: i mean a blunt sword in one hand with which you can beat the f*** out of everything and a gun in the other that shoots blue balls that explode (your gonna love my nuts) That was the demo :L
- Sti_Jo_Lew
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- Location: Nevada
Re: Space Marine Review
Pretty close representation of a Space Marine, that is. Think of it as an entire army of Arnold Terminator's. With swords.
SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE
Re: Space Marine Review
its not blunt. its a CHAINSAW SWORD. the block bit holds all the teeth!EricSmarties wrote:Was at aros and he was like to delphi 'Pleh teh spesh marines' and the character was so overpowered D: i mean a blunt sword in one hand with which you can beat the f*** out of everything and a gun in the other that shoots blue balls that explode (your gonna love my nuts) That was the demo :L
and... plasma pistol? because those are teh shizhammer
by the way eric
"Pleh teh spesh marines!!!"
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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- EricSmarties
- Posts: 726
- Joined: 30 Nov 2010, 05:42
- Location: England :D
Re: Space Marine Review
Gears of war rip off... ;Dvallorn wrote:its a CHAINSAW SWORD.
and... plasma pistol? because those are teh shizhammer
by the way eric
"Pleh teh spesh marines!!!"
it shot blue balls at green orcs
BRING OUT TEH BEER!
- Lord_Mountbatten
- The Future
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Re: Space Marine Review
Can we go one day without kids trying to impress everyone with talk of alcohol?
Thanks.
Thanks.
- Sti_Jo_Lew
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Re: Space Marine Review
.... I should kill you for saying that.EricSmarties wrote: Gears of war rip off... ;D
it shot blue balls at green orcs
BRING OUT TEH BEER!
SMWasder: BEGONE FOUL BEATS, FOR I AM THE DJ OF THE APOCALYPSE
- Aenir_bEPU
- Nyan Master
- Posts: 1237
- Joined: 14 Jun 2011, 20:24
- Location: Massachusetts
Re: Space Marine Review
Warhammer 40k started in 1987.Sti_Jo_Lew wrote:.... I should kill you for saying that.EricSmarties wrote: Gears of war rip off... ;D
it shot blue balls at green orcs
BRING OUT TEH BEER!
The first Gears of War game came out in 2006.
Re: Space Marine Review
i now reserve the right to beat you with the mightiest weapon in the galaxy!EricSmarties wrote: Gears of war rip off... ;D
Spoiler! :
Spoiler! :
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Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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Re: Space Marine Review
What val said, but totalhalibut style
Also I was thinking, maybe we could have a comp for best escapecraft clan armour for chaos and for the imperium, with which armour and colours ect, till the 1st of October, post your armours and ect then we could have a poll!!!
Also I was thinking, maybe we could have a comp for best escapecraft clan armour for chaos and for the imperium, with which armour and colours ect, till the 1st of October, post your armours and ect then we could have a poll!!!
Re: Space Marine Review
i run Pre Herasy Thousand Sons for my Space Marine model and Post Herasy TS for Chaos.
i wonder what army i play
i wonder what army i play
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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- SachielOne
- Site Contributor
- Posts: 924
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Re: Space Marine Review
What that strip doesn't mention is that the situation described is an average Tuesday in the 40K universe.vallorn wrote: Edit: you know? this argument reminds me of something... oh yeahSpoiler! :
I believe that the armor of certain chapters and legions were retailer-exclusive preorder DLC, which is why there are components that seem to be missing.
Re: Space Marine Review
if you two don't stop it I'll slap you both with forum warning, this is just silly.
A wizard is never late, Frodo Baggins. Nor is he early. He arrives precisely when he means to. - Gandalf the Grey
Re: Space Marine Review
yeah it got out of hand realy fast sorry taint. would you mind deleting the flame posts? they're detracting from the thread nowDarktaint wrote:if you two don't stop it I'll slap you both with forum warning, this is just silly.
Lord_Mountbatten wrote:I didn't quite hear you over the sound of my eyebrow shooting into the sky.
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WE HAVE A STEAM COMMUNITY GROUP!
JOIN US AND ADD PEOPLE FOR FUN TIMES!
CUT: Baldrick
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