Terraria challenge runs

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Jake55778
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Posts: 1568
Joined: 24 Mar 2011, 12:42
Location: England

Terraria challenge runs

Post by Jake55778 » 18 Dec 2012, 05:37

So I'm home for the holidays and deprived of my usual PC. One of the few games that will run on my 2006 laptop is Terraria. After some 300 or so hours logged however the vanilla game has lost some of it's original charm. So I've started thinking up some challenges to give the game some added spice. I encourage people to add their own challenges and/or play along.
I have a copy of Bastion sitting spare on my steam gifts that I'll offer up as a rewards for whoever can complete the most impressive challenge/combination of challenges.

Class Challenges
Spoiler! :
Melee weapons only (Swords, Spears, Flails, Chakrams & similar thrown weapons)
Difficulty: Early game *
Mid game *
Late game **

Magic only (Any item that consumes mana)
Difficulty: Early game ***
Mid game *
Late game *

Archer (Bows and repeaters only)
Difficulty: Early game *
Mid game **
Late game **

Marksman (Guns only, must consume ammo)
Difficulty: Early game ****
Mid game *
Late game *

Ninja (Shiriken, Knifes, Spiky balls, and other thrown weapons only)
Difficulty: Early game **
Mid game **
Late game ***

Explosives only (Grenades, bombs, dynamite & explosives)
Difficulty: Early game ***
Mid game **
Late game ***

Herbalist (Potions, vile powder, purification powder, holy/unholy water)
Difficulty: Early game **
Mid game **
Late game ***
Rush Challenges
Spoiler! :
Eater of worlds rush (Kill the Eater of Worlds on the first night)
Difficulty *

Jungle rush (Loot the jungle on the first night)
Difficulty **

Dungeon rush (Kill Skeletron and loot the dungeon on the first night)
Difficulty ***
General challenges
Spoiler! :
Adventurer (No mining, all your loot must come from boss fights or chests. Felling trees is allowed)
Difficulty *

Imma Dwarf (After the first day you must tunnel underground with whatever supplies you've gathered. You aren't allowed back to the surface until you've activated hardmode.
Difficulty **

100hp run (Self explanatory, ignore all heart crystals)
Difficulty **

Roleplaying as a man with a cripppling fear of wealth and success (No money or chests. Bin any money you accumulate and never spend any, and leave all chests you find unopened. Your loot must be either crafted or dropped from a boss/mob)
Difficulty ***
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Sti_Jo_Lew
Posts: 3251
Joined: 19 Dec 2010, 12:46
Location: Nevada

Re: Terraria challenge runs

Post by Sti_Jo_Lew » 18 Dec 2012, 18:23

Jake, seeing as how you're bored of vanilla, I'd like to suggest the modpack/ map called Story of Red Cloud. It has the dark souls mechanic to make dying stressful, and it's a really well done map.
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